While the wireless technology is constantly evolving, SMS, WAP, and J2ME technologies are commonly available and can be used to develop games. Games developed using these technologies can be billed to the customer directly, via an aggregator, or via a carrier. Developers should determine the types of wireless technology best suited for their particular games. Developers should also consider their company's strengths and decide whether it is in their best interest to use partners to assist with the sales and marketing of their games or to directly market their games to consumers or carriers. Leverage the technology and your distribution methods to extract optimum revenue, but remember to have fun and make the games fun!