Hypothetical Game Case Study: The Roman Empire

You play a soldier in the Roman empire. You and your best friend Marcus fight a mission together. He's a great guy and a good friend.

But you're fatally injured, and the figure of Death suddenly swoops in toward you. Marcus jumps at him to defend you and disappears. In effect, he died in your place.

In this fictional game, a number of Emotioneering techniques are at work.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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