Summary

[ LiB ]

Summary

I've covered quite a bit in this short chapter. Before you move on to more specifics with Python in the next chapter, or the other languages later on, you'll want to be sure you are familiar with Boolean logic and general program flow and structure with conditional and iterative control constructs. Important points from this chapter:

  • Python, Lua, and Ruby organizations keep active lists of projects that are pretty extensive .

  • Math and algebra are handled very similarly in each language.

  • Boolean operators, Boolean comparisons, conditional control statements, and iterative control statements can all be used to control the flow of a program.

  • Lists, strings, and a number of other commands all look and are handled in a similar way in each language.

  • Implementing "Hello World" in a standard way in C takes more lines of code and more symbols than any of the other three languages.

[ LiB ]


Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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