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Part III: Launching and Managing a Game
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Chapter 10 Launch Day
Chapter 11 Managing a Game Post-Launch
Chapter 12 The Live Development Team
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Developing Online Games: An Insiders Guide (Nrg-Programming)
ISBN: 1592730000
EAN: 2147483647
Year: 2003
Pages: 230
Authors:
Jessica Mulligan
,
Bridgette Patrovsky
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
Project Initiation
Scope Planning
Schedule Planning
Cost Planning
Other Planning Processes
Software Configuration Management
Appendix C Sample Data Dictionary
Appendix G Sample Inspection Plan
Appendix N Corrective Action Processing (CAP)
Appendix P Project Statement of Work
Appendix W Physical Configuration Audit (PCA) Checklist
Adobe After Effects 7.0 Studio Techniques
Making the Most of the UI
Conclusion
Conclusion
Dynamic Range
Particulate Matter
Data Structures and Algorithms in Java
Vocabulary
The List Interface
Projects
Shortest Paths
B. Unified Modeling Language
Mastering Delphi 7
The Run-Time Library
The Architecture of Delphi Applications
Client/Server with dbExpress
Working with ADO
Using XML Technologies
VBScript in a Nutshell, 2nd Edition
Writing Component Code
Section A.8. Error Handling
Section A.14. Program Structure and Flow
Section B.9. Variable Type Constants
Appendix C. Operators
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