[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] latency defined libraries Brainiac game tile games lines graphics primitive 2nd LineTo() function 2nd 3rd listings Background class Background(dble col)Background() constructors Background(dble col)Update() method StarryBackground class StarryBackground(dble col)Draw() method StarryBackground(dble col)StarryBackground() constructor Battle Office BattleOffice.h header file 2nd GameCycle() function 2nd GameEnd() function GamePaint() function GameStart() function 2nd 3rd MouseButtonDown() function 2nd MouseMove() function SpriteCollision() function Battle Office 2 game sprite code 2nd Bitmap class Bitmap(dble col)Draw() method Bitmap(dble col)DrawPart() method 2nd Brainiac games Braniac.h header file GamePaint() function GameStart()/GameEnd() functions 2nd MouseButtonDown() function 2nd Fore program Fore.h header file GameCycle() function GamePaint() function GameStart() function 2nd MouseButtonDown()/MouseButtonUp() functions MouseButtonDown()/MouseButtonUp()/MouseMove() functions game engines GameEngine class 2nd GameEngine() constructor 2nd HandleEvent() method 2nd Initialize() constructor 2nd WinMain() function 2nd Game Skeleton program Skeleton.cpp source code file 2nd Skeleton.h header file GamePaint() function Henway 2 game GameActivate() function GameCycle() function HandleJoystick() function 2nd MouseButtonDown() function MoveChicken() function SpriteCollision() function 2nd Henway game GameActivate() function GameCycle() function GamePaint() function GameStart() function 2nd HandleJoystick() function HandleKeys() function Henway.h header file 2nd MouseButtonDown() function MoveChicken() function SpriteCollision() function joysticks GameEngine(dble col)CaptureJoystick() GameEngine(dble col)CheckJoystick() 2nd GameEngine(dble col)InitJoystick() method JOYSTATE data type Meteor Defense game AddMeteor() function GameCycle() function GameEnd() function GamePaint() function GameStart() function MeteorDefense.h header file 2nd MoudeButtonDown() function MouseMove() function NewGame() function 2nd SpriteCollision() function 2nd SpriteDying() function Resource.h header files Roids 2 game GameStart() function 2nd UpdateSaucer() function 2nd Roids game GameCycle() function GamePaint() function GameStart() function 2nd Roids.h header file Skeleton.cpp source code files 2nd 3rd Skeleton.h header files Skeleton.rc resource scripts Slideshow program GameCycle() function GameInitialize() function 2nd GamePaint() function GameStart() and GameEnd functions Resource.h header file Slideshow.h header files Slideshow.rc resource script Space Out AddAlien() function AlienSprite(dble col)AddSprite() method 2nd AlienSprite(dble col)Update() method AlienSprite.h header file GameCycle() function GamePaint() function 2nd GameStart() function HandleKeys() function 2nd NewGame() function SpaceOut.h header file 2nd SpriteCollision() function 2nd 3rd SpriteDying() function Space Out 2 game GameActivate() function GamePaint() function 2nd HandleKeys() function 2nd Space Out 3 game GameCycle() function 2nd GamePaint() function 2nd HandleKeys() function 2nd NewGame() function 2nd SpriteDying() function Space Out 4 game GamePaint() function 2nd ReadHiScores() function 2nd SpriteCollision() function 2nd 3rd UpdateHiScores() function WriteHiScores() function 2nd Sprite class 2nd Sprite(dble col)Draw method Sprite(dble col)SetNumFrames() Sprite(dble col)Sprite() constructors 2nd Sprite(dble col)Update() Sprite(dble col)Update() method 2nd 3rd 4th Sprite(dble col)UpdateFrame() Srpite(dble col)Draw() sprites CalcCollisionRect() method GameCycle() function GamePaint() function GameStart() function 2nd MouseMove() functions 2nd Sprite(dble col)Update() method SpriteCollision() function TestCollision() method Trippy program GameCycle() function GameInitialize() function GamePaint() function Trippy.h header files 2nd UFO 2 program GameActivate() function GamePaint() function GameStart() function HandleJoystick() function UFO program GameCycle() function HandleKeys() function MouseButtonDown() function UFO.h header files wave sounds Brainiac, rc resource script Brainiac.rc resource script MouseButtonDown() function 2nd 3rd Resource.h header file LoadIcon() function locating sound archives on Web looping wave sounds 2nd |