Index M


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

main() function  
managers
       sprite
               Fore 2 program   2nd   3rd   4th   5th   6th   7th  
        sprites   2nd  
               designing   2nd   3rd  
                flickering animations   2nd   3rd   4th   5th   6th  
               game engines  
               GameEngine class   2nd   3rd   4th   5th   6th   7th  
               Sprite class   2nd   3rd   4th   5th   6th  
master delay
       Battle Office  
MCI  
       (Media Control Interface)  
       command messages  
       command strings  
       MIDI   2nd  
               adding music support to game engines   2nd   3rd   4th  
               closing MIDI devices   2nd  
               file functions  
               Henway 2 program   2nd   3rd   4th   5th   6th   7th   8th  
               opening MIDI devices   2nd   3rd  
               pausing songs  
               playing songs   2nd  
               testing sounds   2nd  
mciSendCommand() function   2nd   3rd   4th  
Media Control Interface.   [See MCI]
messages
       command  
       mouse   2nd   3rd  
       Windows   2nd  
       Windows programming   2nd  
       WM PAINT  
Meteor Defense game
       designing   2nd   3rd  
               bitmaps  
               sprites  
       playing   2nd  
       program code   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
       testing   2nd  
methods
       AddSprite()   2nd   3rd  
       Bitmap(dble col)Draw()  
       CalcCollisionRect  
       CheckJoystick()  
       CheckSpriteCollision()   2nd  
       CleanupSprites()  
       Create()   2nd   3rd  
       Draw()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
       DrawPart()  
       DrawSprites()  
       Free()   2nd  
       GameEngine(dble col)HandleEvent()  
       GetCollision  
       GetCollisionRect  
       GetEngine()  
       GetHeight()  
       GetWidth()  
       HandleEvent()  
       HandleJoystick()   2nd  
       Initialize()   2nd  
       InitJoystick()  
       IsPointInside()  
       IsPointInSprites()  
       Kill()  
       PauseMIDISong()  
       PlayMIDISong()  
       SetFrameDelay()  
       SetFrameRate()  
       SetNumFrames()   2nd  
       Sprite class   2nd   3rd   4th   5th  
       TestCollision  
       Update()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th  
       UpdateFrame()  
       UpdateSprites()   2nd  
Michael Morrison Web site  
Microsoft Visual C++   2nd  
Microsoft Visual C++ Web site   2nd  
MIDI   2nd   3rd  
       (Musical Instrument Digital Interface)   2nd   3rd  
       advantages  
       creating music  
       MCI   2nd  
               adding music support to game engines   2nd   3rd   4th  
               closing MIDI devices   2nd  
               file functions  
               Henway 2 program   2nd   3rd   4th   5th   6th   7th   8th  
               opening MIDI devices   2nd   3rd  
               pausing songs  
               playing songs   2nd  
               testing sounds   2nd  
       playing files  
       Win32 API  
       Windows  
modes
       demo  
               creating  
               multi-screen  
               overview   2nd  
               Space Out 3 program   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
       player
               creating   2nd  
mouse   2nd   3rd  
       input
               game engines   2nd  
       tracking   2nd   3rd  
               flags  
               messages   2nd   3rd  
MouseButtonDown() function   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
MouseButtonDown() funtion  
MouseButtonUp() function   2nd   3rd   4th  
MouseMouse() function  
MouseMove() function   2nd   3rd   4th   5th  
MoveChicken() function   2nd   3rd  
MoveToEx() function   2nd   3rd  
MP3 files  
multiple initialization  
music tools   2nd   3rd  
       MIDI music  
Musical Instrument Digital Interface.   [See MIDI]2nd   [See MIDI]3rd   [See MIDI]



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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