Human Interface, The New Directions for Designing Interactive Systems

• Table of Contents
Human Interface, The: New Directions for Designing Interactive Systems
By Jef Raskin
Publisher: Addison Wesley
Pub Date: March 29, 2000
ISBN: 0-201-37937-6
Pages: 256

"Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the 1970s. The Humane Interface is a gourmet dish from a master chef. Five mice!"
-Jakob Nielsen, Nielsen Norman Group
Author of Designing Web Usability: The Practice of Simplicity

This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.

The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. With this book, Raskin proves again both his farsightedness and his practicality. He also demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work.

Raskin observes that our honeymoon with digital technology is over: We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade. The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products.


• Table of Contents
Human Interface, The: New Directions for Designing Interactive Systems
By Jef Raskin
Publisher: Addison Wesley
Pub Date: March 29, 2000
ISBN: 0-201-37937-6
Pages: 256

   Introduction The Importance of Fundamentals
    Chapter One.  Background
      Section 1-1.  Interface Definition
      Section 1-2.  Keep the Simple Simple
      Section 1-3.  Human-Centered Design and User-Centered Design
      Section 1-4.  Tools That Do Not Facilitate Design Innovation
      Section 1-5.  Interface Design in the Design Cycle
      Section 1-6.  Definition of a Humane Interface
    Chapter Two.  Cognetics and the Locus of Attention
      Section 2-1.  Ergonomics and Cognetics: What We Can and Cannot Do
      Section 2-2.  Cognitive Conscious and Cognitive Unconscious
      Section 2-3.  Locus of Attention
    Chapter Three.  Meanings, Modes, Monotony, and Myths
      Section 3-1.  Nomenclature and Notations
      Section 3-2.  Modes
      Section 3-3.  Noun-Verb versus Verb-Noun Constructions
      Section 3-4.  Visibility and Affordances
      Section 3-5.  Monotony
      Section 3-6.  Myth of the Beginner-Expert Dichotomy
    Chapter Four.  Quantification
      Section 4-1.  Quantitative Analyses of Interfaces
      Section 4-2.  GOMS Keystroke-Level Model
      Section 4-3.  Measurement of Interface Efficiency
      Section 4-4.  Fitts' Law and Hick's Law
    Chapter Five.  Unification
      Section 5-1.  Uniformity and Elementary Actions
      Section 5-2.  Elementary Actions Cataloged
      Section 5-3.  File Names and Structures
      Section 5-4.  String Searches and Find Mechanisms
      Section 5-5.  Cursor Design and a Strategy for Making Selections
      Section 5-6.  Cursor Position and LEAP
      Section 5-7.  Applications Abolished
      Section 5-8.  Commands and Transformers
    Chapter Six.  Navigation and Other Aspects of Humane Interfaces
      Section 6-1.  Intuitive and Natural Interfaces
      Section 6-2.  Better Navigation: ZoomWorld
      Section 6-3.  Icons
      Section 6-4.  Techniques and Help Facilities in Humane Interfaces
      Section 6-5.  Letter from a User
    Chapter Seven.  Interface Issues Outside the User Interface
      Section 7-1.  More Humane Programming Language Environments
      Section 7-2.  Modes and Cables
      Section 7-3.  Ethics and Management of Interface Design
    Chapter Eight.  Conclusion
   Appendix A.  The One-Button Mouse: History and Future
   Appendix B.  SwyftCard Interface Theory of Operation