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Part Three: Advanced Motion
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Chapter List
Chapter 8: Easing and Springing
Chapter 9: Collision Detection
Chapter 10: Coordinate Rotation and Bouncing Off Angles
Chapter 11: Billiard Ball Physics
Chapter 12: Particle Attraction and Gravity
Chapter 13: Forward KinematicsMaking Things Walk
Chapter 14: Inverse KinematicsDragging and Reaching
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Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors:
Keith Peters
BUY ON AMAZON
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Basic SWT Widgets
Tables
Other Important SWT Components
Printing
Drawing Diagrams with Draw2D
Special Edition Using Crystal Reports 10
Using Template Field Objects
Introduction to Crystal Repository
Introducing Servers
Understanding the Report Designer Component
Troubleshooting
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
3-D Layers from Photoshop Layers
Matte and Keying Plug-ins
Making Movies from Stills
Color, Light, and Focus
InDesign Type: Professional Typography with Adobe InDesign CS2
Footnotes
Discretionary Ligatures
Opticals
Numbered Lists
Determining Column Width
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Strings and Regular Expressions
Arrays and Collections
Printing and Drawing with GDI+
ADO.NET
Security and Cryptography
User Interfaces in C#: Windows Forms and Custom Controls
Creating Usable Interfaces
Control Class Basics
Forms
Modern Controls
Help and Application-Embedded Support
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