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While this was not a long chapter, it covered some extremely valuable ground, and made some great headway in interactivity. By now, you should be able to drag any object, drop it, and throw it.
Most important, youve worked with a lot of the small details that go into doing a really professional job with interactivity. In future chapters, youll be looking at many other ways of allowing the user to interact with objects in your movies. The complexity is going to start building up fast, but if you have these basics down, youll do great.
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