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The previous chapter described the base entity and database classes and outlined the accessor classes, but didn't show you how to actually implement the final entity or database classes. This chapter does so. The good news is that since most of the work has already been accomplished in the base classes, the final entity and database classes are really quite simple.
In this chapter, you will learn to:
Use databanks to make your entities flexible
Work with the six entity classes: accounts, characters , items, rooms, portals, and regions
Use entity databases to store files to disk
Use entity accessors as iterators
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