Table of Contents


professional xna game programming: for xbox 360 and windows
Professional XNA Game Programming: For Xbox 360 and Windows
byBenjamin Nitschke
Wrox Press 2007 (504 pages)
ISBN:9780470126776

Written for anyone who wants to write their own games for the Xbox 360 or Windows platforms, this guide shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Table of Contents
Professional XNA Game Programming-For Xbox 360 and Windows
Credits
Introduction
Part I - XNA Framework Basics
Chapter 1 - Introducing XNA
Chapter 2 - Creating Your First Game-Pong
Chapter 3 - Helper Classes
Chapter 4 - Game Components
Part II - Basic Graphics Engine
Chapter 5 - Writing Your Own XNA Graphics Engine
Chapter 6 - Shader Management
Chapter 7 - Realism through Normal Mapping
Chapter 8 - Post-Screen Shaders and the Rocket Commander Game
Part III - Improving Your Game Engine
Chapter 9 - Adding Sound with XACT
Chapter 10 - Player Input and the User Interface
Chapter 11 - Creating XNA Shooter
Part IV - Writing a Racing Game
Chapter 12 - Generating Landscapes and Tracks
Chapter 13 - Physics
Chapter 14 - Fine-Tuning and “Modding” the Racing Game
Appendix A - Resources
Index



Professional XNA Game Programming
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138

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