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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] safety versus economics SavePerson class 2nd saving objects flat files 2nd relational databases 2nd 3rd Schmuller, Joseph scope 2nd class attributes 2nd classes 2nd 3rd 4th local attributes 2nd 3rd minimizing 2nd 3rd object attributes 2nd 3rd 4th scripting languages 2nd 3rd 4th 5th 6th 7th SmallTalk security Web clients sending data across networks OO programming procedural programming messages between objects 2nd Serializable interface 2nd serialization 2nd 3rd 4th 5th 6th 7th 8th example 2nd 3rd 4th 5th 6th 7th 8th interface/implementation paradigm 2nd 3rd 4th 5th 6th serializing objects 2nd server-side validation 2nd servers EJB (Enterprise JavaBean) servers server-side validation 2nd session beans 2nd 3rd session containers set() method setAge() method setName() method setSize() method setters SGML (Standard Generalized Markup Language) shallow copies Shape class 2nd 3rd shared methods sharing attributes 2nd Shop class 2nd signatures (methods) 2nd Simon, Herbert singleton design pattern 2nd 3rd 4th 5th 6th slash-asterisk (/* ‰*/) comment notation slash-asterisk-asterisk (/** ‰*/) comment notation slash-slash (//) comment notation SmallTalk smalltalk Smalltalk MVC (Model/View/Controller) 2nd 3rd 4th software [See applications] middleware software analysis 2nd software testing beta testing legal issues solutions (design patterns) specialization 2nd SQL statements 2nd 3rd 4th 5th 6th (Structured Query Language) Square class 2nd squares of numbers calculating 2nd stable systems 2nd stack emptying stacks defined pushing items onto 2nd removing items from standalone applications Standard Generalized Markup Language (SGML) standardization stateful session beans stateless session beans statement of work 2nd blackjack case study statements (SQL) 2nd 3rd 4th 5th static attributes 2nd 3rd 4th 5th static keyword 2nd 3rd static methods defining strings concatenating 2nd delineating structural patterns 2nd 3rd 4th [See also adapter design pattern] Structured Query Language [See SQL statements] stubs 2nd style sheets CSS (Cascading Style Sheets) 2nd 3rd 4th subclasses 2nd Sun Microsystems Web site 2nd Sun Online Training Web site superclasses 2nd 3rd 4th Swing syntax (Java) system design blackjack case study Bet class 2nd Card class 2nd class design 2nd 3rd 4th 5th 6th class responsibilities 2nd 3rd 4th 5th collaboration diagrams 2nd 3rd 4th 5th 6th CRC (class-responsibility-collaboration) cards 2nd 3rd 4th 5th 6th Dealer class 2nd Deck class 2nd Hand class 2nd Player class 2nd requirements document 2nd 3rd 4th statement of work UML class diagrams 2nd UML use-cases 2nd user interface prototype 2nd classes class diagrams 2nd determining responsibilities of identifying interaction with other classes design guidelines 2nd 3rd 4th 5th 6th design process 2nd 3rd prototypes 2nd blackjack case study 2nd rapid prototyping requirements document 2nd RFP (request-for proposal) safety versus economics software analysis 2nd software testing beta testing legal issues statement of work 2nd waterfall method 2nd systems legacy systems systems, building independently 2nd |
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