Summary


We have successfully prepared our artwork and imported it into Maya, while examining a few of the environment settings. As we've begun the creation of the Kila model, we have experienced some of Maya's basic modeling tools, most of which we will be using again in Chapter 3 as we add further details to the geometry.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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