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Chapter 3. Finishing and RefiningCD Files BendingTest.ma Kila_Basic.mb Kila_Details.mb Kila_Face.mb Kila_WithFeet.mb Kila_Finger.mb Kila_Foot.mb Kila_Hand.mb Kila_WithHands.mb Kila_Muscles.mb MuscleLines.jpg UpperMuscles.jpg FaceMuscles.jpg In Scans directory: Hand_Top.jpg KilaFaceFront.jpg KilaFaceSide.jpg KilaFront.jpg KilaSide.jpg YOU HAVE SPENT valuable time developing your basic model and getting the size, shape, and proportions correct. Although it may look good and clean at this point, many areas still need work in order for this to be a successful game model. This chapter will help you take the base mesh you have created and build upon it by adding details to the geometry. In addition, you will make it deform convincingly by implementing real-life muscle structures into the topology.
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