| | Copyright |
| | Thank You: |
| | INTRODUCTION |
| | | What Makes Flash a Special Web-Design Tool? |
| | | About Flash |
| | | Flash MX: What's New? |
| | | How to Use This Book |
| | | System Requirements |
| | | About Flash Player |
|
| | Chapter 1. The Flash Authoring Tool |
| | | Understanding Flash Basics |
| | | Touring the Flash Authoring Environment |
| | | About the Timeline |
| | | About the Stage |
| | | Using Grids |
| | | Using Rulers and Guides |
| | | Working with Snapping |
| | | About the Toolbox |
| | | Viewing Graphics at Various Magnifications |
| | | About Panels |
| | | Working with Grouped Panels |
| | | Using Custom Panel Sets |
| | | About the Property Inspector |
| | | Customizing Keyboard Shortcuts |
|
| | Chapter 2. Creating Simple Graphics |
| | | Touring the Toolbox |
| | | Using the Line Tool |
| | | Setting Stroke Attributes |
| | | Setting Fill Attributes |
| | | Using the Oval and Rectangle Tools |
| | | Using the Pencil Tool with Assistance |
| | | Controlling the Amount of Assistance |
| | | Using the Pencil Tool Without Assistance |
| | | Using the Pen Tool: Straight Lines |
| | | Using the Pen Tool: Curved Line Segments |
| | | Using the Paint Bucket |
| | | Using the Brush Tool in Normal Mode |
| | | Using the Text Tool |
| | | Working with Vertical Text |
| | | Setting Text Attributes via Menu |
| | | Setting Character Attributes via the Property Inspector |
| | | Setting Paragraph Attributes |
| | | Breaking Apart Text |
|
| | Chapter 3. Modifying Simple Graphics |
| | | Setting Selection Preferences |
| | | Selecting Lines with the Arrow Tool |
| | | Selecting Fills with the Arrow Tool |
| | | Using a Selection Rectangle |
| | | Using the Lasso Tool |
| | | Selecting Partial Elements |
| | | Deselecting Elements |
| | | Repositioning Elements Manually |
| | | Repositioning Elements Numerically |
| | | Basic Editing Tasks: Cut, Copy, Paste |
| | | Editing Existing Elements with Assistance |
| | | Moving End Points with the Arrow Tool |
| | | Moving Points with the Subselection Tool |
| | | Reshaping Lines |
| | | Reshaping Curves with the Arrow Tool |
| | | Reshaping Curves with the Subselection Tool |
| | | Converting, Removing, and Adding Points |
| | | Reshaping Fills |
| | | Changing the Size of Graphic Elements |
| | | Reorienting Graphic Elements |
| | | Distorting Graphic Elements |
| | | Changing the Envelope of Selected Elements |
| | | Modifying Strokes |
| | | Using the Eraser Tool in Normal Mode |
| | | Using the Faucet Modifier |
| | | Modifying Fill Colors |
| | | Creating Solid Colors: Color Mixer Panel |
| | | Creating Solid Colors: Color Picker |
| | | Creating New Gradients |
| | | Creating Color Sets |
| | | Putting Gradients to Work |
| | | Modifying Applied Gradients |
| | | Applying Attributes of One Graphic Element to Another |
| | | Converting Lines to Fills |
|
| | Chapter 4. Complex Graphics on a Single Layer |
| | | When Lines Intersect Lines |
| | | When Lines and Fills Interact |
| | | When Shapes Interact |
| | | Understanding Grouping |
| | | Working with Grouped Elements |
| | | Controlling the Stacking Order |
| | | Editing Groups |
| | | Aligning Elements |
| | | Using the Complex Paint Modes with the Brush |
| | | Applying Gradients to Multipart Shapes |
| | | Using the Eraser Tool with Multiple Shapes |
|
| | Chapter 5. Graphics on Multiple Layers |
| | | Touring the Timeline's Layer Features |
| | | Creating and Deleting Layers |
| | | Creating and Deleting Layer Folders |
| | | Controlling Layers and Folders |
| | | Setting Layer Properties via the Timeline |
| | | Controlling Layer Visibility in the Timeline |
| | | Controlling the Stacking Order of Layers |
| | | Organizing Layers in Folders |
| | | Working with Graphics on Different Layers |
| | | Cutting and Pasting Between Layers |
| | | Distributing Graphic Elements to Layers |
| | | Working with Guide Layers |
| | | Working with Mask Layers |
|
| | Chapter 6. Saving and Reusing Graphic Elements |
| | | Understanding the Library Window |
| | | Understanding Library-Window Views |
| | | Understanding Library Hierarchy |
| | | Converting Graphics to Symbols |
| | | Creating New Symbols from Scratch |
| | | Using Symbol Instances |
| | | Modifying Symbol Instances |
| | | Swapping One Symbol Instance for Another |
| | | Editing Master Symbols |
| | | Duplicating Master Symbols |
| | | Deleting Master Symbols |
| | | Converting Symbol Instances to Graphics |
| | | Copying Symbols Between Movies |
| | | Creating Shared Libraries |
| | | Using Font Symbols |
|
| | Chapter 7. Using Non-Flash Graphics |
| | | Importing Non-Flash Graphics |
| | | Using the Clipboard to Import Graphics |
| | | Turning Bitmaps into Vector Graphics |
| | | Editing Bitmaps with Flash's Tools |
| | | Using Bitmaps As Fills |
| | | Modifying Bitmap Fills |
|
| | Chapter 8. Frame-by-Frame Animations |
| | | Using the Timeline |
| | | Creating Keyframes |
| | | Creating In-Between Frames |
| | | Selecting Frames |
| | | Manipulating Frames in One Layer |
| | | Removing Frames |
| | | Making a Simple Frame-by-Frame Animation |
| | | Previewing the Action |
| | | Smoothing the Animation by Adding Keyframes |
| | | Using Onion Skinning |
| | | Editing Multiple Frames |
| | | Understanding Frame Rate |
| | | Varying the Speed of Animations |
|
| | Chapter 9. Animation with Motion Tweening |
| | | Creating a Bouncing Ball with Motion Tweening |
| | | Setting the Tween Property |
| | | Ending a Motion Tween |
| | | Adding Keyframes to Motion Tweens |
| | | Animating Color Effects |
| | | Animating Graphics That Change Size |
| | | Rotating and Spinning Graphics |
| | | Moving Graphics in Straight Lines |
| | | Moving Graphics Along a Path |
| | | Orienting Graphics to a Motion Path |
| | | Changing Tween Speed |
|
| | Chapter 10. Animation with Shape Tweening |
| | | Creating a Bouncing Ball with Shape Tweening |
| | | Morphing Simple Lines and Fills |
| | | Shape-Tweening Multiple Shapes |
| | | Transforming a Simple Shape into a Complex Shape |
| | | Creating Shapes That Move As They Change |
|
| | Chapter 11. More-Complex Animation Tasks |
| | | Understanding Scenes |
| | | Manipulating Frames in Multiple Layers |
| | | Animating Multiple Motion Tweens |
| | | Animating Shape Tweens in Multiple-Shape Graphics |
| | | Reversing Frames |
| | | Combining Tweening with Frame-by-Frame Techniques |
| | | Saving Animations As Graphic Symbols |
| | | Using Animated Graphic Symbols |
| | | Saving Animations As Movie-Clip Symbols |
| | | Using Movie-Clip Symbols |
| | | Using Animated Masks |
|
| | Chapter 12. Interactivity with Simple Frame Actions |
| | | Touring the Actions Panel |
| | | Choosing a Scripting Mode |
| | | Customizing the Actions Panel |
| | | Organizing Actions |
| | | Choosing Actions |
| | | Adding Actions to a Frame |
| | | Editing the Script |
| | | Assigning Frame Labels and Comments |
| | | Creating Named Anchors |
| | | Controlling Movie Playback |
| | | Previewing Actions in Action |
|
| | Chapter 13. Interactivity with Objects |
| | | Previewing Button and Movie-Clip Actions in Test Mode |
| | | Creating a Basic Rollover Button |
| | | Previewing Buttons in Movie-Editing Mode |
| | | Creating Buttons That Change Shape |
| | | Creating a Fully Animated Button |
| | | Adding Actions to Buttons |
| | | Choosing a Button's Event Handler |
| | | Using Multiple Mouse Event Handlers |
| | | Triggering Button Actions from the Keyboard |
| | | Creating an Invisible Button |
| | | Creating a Button with Multiple Hot Spots |
| | | Adding Actions to Movie Clips |
| | | Making Movie Clips Act Like Buttons |
|
| | Chapter 14. Adding Sound and Video |
| | | Using Sounds in Flash |
| | | Importing Sounds |
| | | Organizing Sounds |
| | | Adjusting Sound-Layer Height |
| | | Adding Sounds to Frames |
| | | Adding Sounds to Buttons |
| | | Using Event Sounds |
| | | Using Start Sounds |
| | | Using Streaming Sounds |
| | | Stopping Sounds |
| | | Looping Sounds |
| | | Editing Sounds |
| | | Importing Video |
| | | Using Embedded Video Clips in Your Movie |
| | | Updating Video Clips |
|
| | Chapter 15. Introducing Complex Interactivity |
| | | Changing the Properties of Objects |
| | | Creating Scriptable Text Objects |
| | | Manipulating Variables |
| | | Creating an Invisible Variable |
| | | Using Conditional Actions |
| | | Loading New Files |
| | | Controlling Nested Timelines |
| | | Using fscommand |
| | | Using Components |
| | | Using the Movie Explorer |
|
| | Chapter 16. Delivering Movies to Your Audience |
| | | Preparing Your Movie for Optimal Playback |
| | | Publishing and Exporting |
| | | Working with Flash Player Settings |
| | | Publishing HTML for Flash Player Files |
| | | Controlling Movie Placement in the Browser |
| | | Using HTML for Alternative Images |
| | | Using Other Publish Settings |
| | | Creating Projectors |
| | | Setting MIME Types on Your Server |
| | | Exporting Flash to Other Formats |
| | | Printing from Flash |
| | | Printing from Flash Player |
|
| | Appendix A. Keyboard Shortcuts |
| | | Shortcuts for Commands |
| | | Shortcuts for Accessing Tools and Manipulating Elements |
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