Table of content

I l @ ve RuBoard

   
  Table of Contents
Macromedia Flash MX for Windows and Macintosh: Visual QuickStart Guide
By Katherine  Ulrich
   
Publisher : Peachpit Press
Pub Date : May 21, 2002
ISBN : 0-201-79481-0
Pages : 624


      Copyright
      Thank You:
      INTRODUCTION
        What Makes Flash a Special Web-Design Tool?
        About Flash
        Flash MX: What's New?
        How to Use This Book
        System Requirements
        About Flash Player
     
      Chapter 1.   The Flash Authoring Tool
        Understanding Flash Basics
        Touring the Flash Authoring Environment
        About the Timeline
        About the Stage
        Using Grids
        Using Rulers and Guides
        Working with Snapping
        About the Toolbox
        Viewing Graphics at Various Magnifications
        About Panels
        Working with Grouped Panels
        Using Custom Panel Sets
        About the Property Inspector
        Customizing Keyboard Shortcuts
     
      Chapter 2.   Creating Simple Graphics
        Touring the Toolbox
        Using the Line Tool
        Setting Stroke Attributes
        Setting Fill Attributes
        Using the Oval and Rectangle Tools
        Using the Pencil Tool with Assistance
        Controlling the Amount of Assistance
        Using the Pencil Tool Without Assistance
        Using the Pen Tool: Straight Lines
        Using the Pen Tool: Curved Line Segments
        Using the Paint Bucket
        Using the Brush Tool in Normal Mode
        Using the Text Tool
        Working with Vertical Text
        Setting Text Attributes via Menu
        Setting Character Attributes via the Property Inspector
        Setting Paragraph Attributes
        Breaking Apart Text
     
      Chapter 3.   Modifying Simple Graphics
        Setting Selection Preferences
        Selecting Lines with the Arrow Tool
        Selecting Fills with the Arrow Tool
        Using a Selection Rectangle
        Using the Lasso Tool
        Selecting Partial Elements
        Deselecting Elements
        Repositioning Elements Manually
        Repositioning Elements Numerically
        Basic Editing Tasks: Cut, Copy, Paste
        Editing Existing Elements with Assistance
        Moving End Points with the Arrow Tool
        Moving Points with the Subselection Tool
        Reshaping Lines
        Reshaping Curves with the Arrow Tool
        Reshaping Curves with the Subselection Tool
        Converting, Removing, and Adding Points
        Reshaping Fills
        Changing the Size of Graphic Elements
        Reorienting Graphic Elements
        Distorting Graphic Elements
        Changing the Envelope of Selected Elements
        Modifying Strokes
        Using the Eraser Tool in Normal Mode
        Using the Faucet Modifier
        Modifying Fill Colors
        Creating Solid Colors: Color Mixer Panel
        Creating Solid Colors: Color Picker
        Creating New Gradients
        Creating Color Sets
        Putting Gradients to Work
        Modifying Applied Gradients
        Applying Attributes of One Graphic Element to Another
        Converting Lines to Fills
     
      Chapter 4.   Complex Graphics on a Single Layer
        When Lines Intersect Lines
        When Lines and Fills Interact
        When Shapes Interact
        Understanding Grouping
        Working with Grouped Elements
        Controlling the Stacking Order
        Editing Groups
        Aligning Elements
        Using the Complex Paint Modes with the Brush
        Applying Gradients to Multipart Shapes
        Using the Eraser Tool with Multiple Shapes
     
      Chapter 5.   Graphics on Multiple Layers
        Touring the Timeline's Layer Features
        Creating and Deleting Layers
        Creating and Deleting Layer Folders
        Controlling Layers and Folders
        Setting Layer Properties via the Timeline
        Controlling Layer Visibility in the Timeline
        Controlling the Stacking Order of Layers
        Organizing Layers in Folders
        Working with Graphics on Different Layers
        Cutting and Pasting Between Layers
        Distributing Graphic Elements to Layers
        Working with Guide Layers
        Working with Mask Layers
     
      Chapter 6.   Saving and Reusing Graphic Elements
        Understanding the Library Window
        Understanding Library-Window Views
        Understanding Library Hierarchy
        Converting Graphics to Symbols
        Creating New Symbols from Scratch
        Using Symbol Instances
        Modifying Symbol Instances
        Swapping One Symbol Instance for Another
        Editing Master Symbols
        Duplicating Master Symbols
        Deleting Master Symbols
        Converting Symbol Instances to Graphics
        Copying Symbols Between Movies
        Creating Shared Libraries
        Using Font Symbols
     
      Chapter 7.   Using Non-Flash Graphics
        Importing Non-Flash Graphics
        Using the Clipboard to Import Graphics
        Turning Bitmaps into Vector Graphics
        Editing Bitmaps with Flash's Tools
        Using Bitmaps As Fills
        Modifying Bitmap Fills
     
      Chapter 8.   Frame-by-Frame Animations
        Using the Timeline
        Creating Keyframes
        Creating In-Between Frames
        Selecting Frames
        Manipulating Frames in One Layer
        Removing Frames
        Making a Simple Frame-by-Frame Animation
        Previewing the Action
        Smoothing the Animation by Adding Keyframes
        Using Onion Skinning
        Editing Multiple Frames
        Understanding Frame Rate
        Varying the Speed of Animations
     
      Chapter 9.   Animation with Motion Tweening
        Creating a Bouncing Ball with Motion Tweening
        Setting the Tween Property
        Ending a Motion Tween
        Adding Keyframes to Motion Tweens
        Animating Color Effects
        Animating Graphics That Change Size
        Rotating and Spinning Graphics
        Moving Graphics in Straight Lines
        Moving Graphics Along a Path
        Orienting Graphics to a Motion Path
        Changing Tween Speed
     
      Chapter 10.   Animation with Shape Tweening
        Creating a Bouncing Ball with Shape Tweening
        Morphing Simple Lines and Fills
        Shape-Tweening Multiple Shapes
        Transforming a Simple Shape into a Complex Shape
        Creating Shapes That Move As They Change
     
      Chapter 11.   More-Complex Animation Tasks
        Understanding Scenes
        Manipulating Frames in Multiple Layers
        Animating Multiple Motion Tweens
        Animating Shape Tweens in Multiple-Shape Graphics
        Reversing Frames
        Combining Tweening with Frame-by-Frame Techniques
        Saving Animations As Graphic Symbols
        Using Animated Graphic Symbols
        Saving Animations As Movie-Clip Symbols
        Using Movie-Clip Symbols
        Using Animated Masks
     
      Chapter 12.   Interactivity with Simple Frame Actions
        Touring the Actions Panel
        Choosing a Scripting Mode
        Customizing the Actions Panel
        Organizing Actions
        Choosing Actions
        Adding Actions to a Frame
        Editing the Script
        Assigning Frame Labels and Comments
        Creating Named Anchors
        Controlling Movie Playback
        Previewing Actions in Action
     
      Chapter 13.   Interactivity with Objects
        Previewing Button and Movie-Clip Actions in Test Mode
        Creating a Basic Rollover Button
        Previewing Buttons in Movie-Editing Mode
        Creating Buttons That Change Shape
        Creating a Fully Animated Button
        Adding Actions to Buttons
        Choosing a Button's Event Handler
        Using Multiple Mouse Event Handlers
        Triggering Button Actions from the Keyboard
        Creating an Invisible Button
        Creating a Button with Multiple Hot Spots
        Adding Actions to Movie Clips
        Making Movie Clips Act Like Buttons
     
      Chapter 14.   Adding Sound and Video
        Using Sounds in Flash
        Importing Sounds
        Organizing Sounds
        Adjusting Sound-Layer Height
        Adding Sounds to Frames
        Adding Sounds to Buttons
        Using Event Sounds
        Using Start Sounds
        Using Streaming Sounds
        Stopping Sounds
        Looping Sounds
        Editing Sounds
        Importing Video
        Using Embedded Video Clips in Your Movie
        Updating Video Clips
     
      Chapter 15.   Introducing Complex Interactivity
        Changing the Properties of Objects
        Creating Scriptable Text Objects
        Manipulating Variables
        Creating an Invisible Variable
        Using Conditional Actions
        Loading New Files
        Controlling Nested Timelines
        Using fscommand
        Using Components
        Using the Movie Explorer
     
      Chapter 16.   Delivering Movies to Your Audience
        Preparing Your Movie for Optimal Playback
        Publishing and Exporting
        Working with Flash Player Settings
        Publishing HTML for Flash Player Files
        Controlling Movie Placement in the Browser
        Using HTML for Alternative Images
        Using Other Publish Settings
        Creating Projectors
        Setting MIME Types on Your Server
        Exporting Flash to Other Formats
        Printing from Flash
        Printing from Flash Player
     
      Appendix A.   Keyboard Shortcuts
        Shortcuts for Commands
        Shortcuts for Accessing Tools and Manipulating Elements
     
I l @ ve RuBoard


Macromedia Flash MX for Windows and Macintosh. Visual QuickStart Guide
Macromedia Flash MX 2004 for Windows and Macintosh (Visual QuickStart Guides)
ISBN: 0582851165
EAN: 2147483647
Year: 2002
Pages: 243

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net