|Table of Contents|
|Fundamentals of Audio and Video Programming for Games|
|Part I - Audio|
|Chapter 1||-||Getting Started with DirectSound|
|Chapter 2||-||Changing the Volume, Panning, and Frequency of Stereo Sound|
|Chapter 3||-||Moving Sounds in 3-D Space|
|Chapter 4||-||Adding Special Effects and Environmental Reverb to 3-D Sounds|
|Chapter 5||-||Understanding Audio Special Effects|
|Chapter 6||-||Streaming Sounds into Circular Buffers|
|Chapter 7||-||Driving Hardware with Property Sets|
|Chapter 8||-||Building an Application with the Concertina Framework|
|Part II - Video|
|Chapter 9||-||Introducing DirectShow and Video Rendering|
|Chapter 10||-||Taking Video to the Third Dimension|
|Chapter 11||-||Customizing Compositors|
|Chapter 12||-||MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends|
|Part III - Production Quality|
|Chapter 13||-||Producing Content with Technical Quality|
|Chapter 14||-||Optimizing Quality Throughout Production|
|Appendix A||-||ATL Smart Pointers|
|Appendix B||-||Multichannel Audio Tool|
|List of Figures|
|List of Sidebars|
Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers. It s everything you need to fuel your creativity ”and take your game players to spectacular new 3-D worlds !
Discover how to:
About the Authors
Peter Turcan, Ph.D., is an SDK writing manager in Microsoft s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he s published more than 100 computer- related articles in national newspapers and magazines.
Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.
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Library of Congress Cataloging-in-Publication Data
Turcan, Peter, 1957-
Fundamentals of Audio and Video Programming for Games / Peter Turcan, Michael Wasson.
1. Computer games--Programming. 2. Computer sound processing. I. Wasson, Michael,
1968- II. Title.
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Illustrious authors of this book.
Dr Peter Turcan (top left) completed his BS degree in Computer Science at Edinburgh University in Scotland in 1978. He gained his PhD from Reading University in England four years later. His first venture into games immediately followed with a computer version of the Scrabble word game, which sold hundreds of thousands of copies. He then turned his attention to war games and programmed a series of seven strategy games: Borodino, Waterloo, Austerlitz, Gettysburg, Armada, Dreadnoughts, and Midway. After a run at working as a computer journalist in London, he emmigrated to the USA and joined Microsoft as a programming writer in the Digital Media Division. He has a painfully dry English sense of humor, not much of which survives the cutting board of Microsoft s ever-vigilant editors.
Mike Wasson (lower right) is a programming writer for the Microsoft DirectShow SDK. He received his BS degree in Computer Science from the University of Hawaii. Prior to joining Microsoft he worked as a copy editor. He was raised in New York and lived in Honolulu and Los Angeles before relocating to western Washington State for its bracing maritime climate. At Microsoft he has written volumes of documentation on DirectShow, and was one of the technical reviewers of Programming Microsoft DirectShow for Digital Video and Television (Microsoft Press). In his spare time he listens to copious amounts of jazz and Japanese pop music.
Bill Birney (lower left) has been creating content for over 35 years. During his career, he has worked as a scriptwriter, composer, producer, director, video editor, sound designer, and creative director. As a technical writer in the Digital Media Division, Bill co- authored the books Inside Windows Media , Windows Movie Maker Handbook and most recently the Windows Media Resource Kit (all by Microsoft Press). Bill believes the goal of every writer should be to bring their readers happiness.
Jim Travis (top right) is employed by Microsoft Corporation as a lead programming writer for Windows Media technologies. Prior to working at Microsoft, Jim owned his own multimedia software company, which supplied automation software to the entertainment industry. Jim has also been a live sound engineer and video technician, and once owned and operated a multitrack recording studio.