Adding a Button


In general, the functionality of a window is expressed by two types of items: controls and menus. It is through these items that a user interacts with your program. Menus are described later in this chapter. Here you will see how to add a control to a window.

Windows defines many different types of controls, including pushbuttons, check boxes, radio buttons, and list boxes, to name just a few. Although each type of control is different, they all work in more or less the same way. Here, we will add a pushbutton to a window, but the same basic procedure can be used to add other types of controls.

Button Basics

A pushbutton is encapsulated by the Button class. It inherits the abstract class ButtonBase, which inherits the Control class. Button defines only one constructor, which is shown here:

 public Button( )

This creates a button that has a default size and location within the window. It contains no description. Before a button can be used, it will need to be given a description by assigning a string to its Text property.

To specify the location of the button within the window, you must assign the coordinates of its upper-left corner to the Location property. The Location property is inherited from Control and defined like this:

 public Point Location { get; set; }

The coordinates are contained within a Point structure, which is defined in the System.Drawing namespace. It includes these two properties:

 public int X { get; set; } public int Y { get; set; }

Thus, to create a button that contains the description “Press Here” and is positioned at location 100, 200, you use the following sequence:

   Button MyButton = new Button();   MyButton.Text = "Press Here";   MyButton.Location = new Point(100, 200); 

Adding a Button to a Form

After you have created a button, you must add it to a form. You do this by calling the Add( ) method on the collection of controls linked to that form. This collection is available through the Controls property, which is inherited from the Control class. The Add( ) method is defined like this:

 public virtual void Add(Control cntl)

Here, cntl is the control being added. Once a control has been added to a form, it will be displayed when the form is displayed.

A Simple Button Example

The following program adds a button to the skeleton shown earlier. At this time, the button does not do anything, but it is present in the form and can be clicked.

 // Add a Button. using System; using System.Windows.Forms; using System.Drawing; class ButtonForm : Form {   Button MyButton = new Button();   public ButtonForm() {     Text = "Using a Button";     MyButton = new Button();     MyButton.Text = "Press Here";     MyButton.Location = new Point(100, 200);     Controls.Add(MyButton);   }   [STAThread]   public static void Main() {     ButtonForm skel = new ButtonForm();     Application.Run(skel);   } }

This program creates a class called ButtonForm, which is derived from Form. It contains a Button field called MyButton. Inside the constructor, the button is created, initialized, and added to the form. When run, the program displays the window shown in Figure 26-2. You can click the button, but nothing will happen. To make the button do something, you must add a message handler, as described in the next section.

image from book
Figure 26-2: Adding a button




C# 2.0(c) The Complete Reference
C# 2.0: The Complete Reference (Complete Reference Series)
ISBN: 0072262095
EAN: 2147483647
Year: 2006
Pages: 300

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