Chapter 18. Implementing Peer-to-Peer Networking Using DirectPlay

IN THIS CHAPTER

  • Understanding DirectPlay Addresses

  • Creating a Peer Connection

  • Getting into a Session

  • Using the Event Model

  • Performing Actions in Our Session

  • Handling Lost Sessions

  • In Brief

In this chapter, we will look at the peer-to-peer networking aspects of DirectPlay, including the following:

  • DirectPlay addresses

  • The peer object

  • The event model of DirectPlay

  • Sending data to other members of your session



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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