Flylib.com

Books Software

 
 
 

OpenGL Distilled - page 115



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Quadrilaterals
Query
     commands 2nd
     errors
     extension support
     GL_MAX_ELEMENTS_INDICES 2nd
     GL_MAX_ELEMENTS_VERTICES 2nd
     GL_MAX_LIGHTS
     GL_MAX_TEXTURE_UNITS
     GL_TEXTURE_BINDING_2D
     occlusion 2nd 3rd 4th
     performance concerns
     texture hardware support
     version support




Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Raster positions
     debugging
     invalid
     shifting with glBitmap()
Rasterization 2nd
     and window coordinates
Reading pixels 2nd
Red book (OpenGL Programming Guide) 2nd
Reflection vectors
Reflections of light source
Refresh rate
Render modes
Renderer
Rendering contexts
Rendering pipeline
Rendering windows offscreen
Resolution and lighting
RGBA color value 2nd
Right-hand rule
Right-handed coordinates
Rost, Randi 2nd 3rd
Rotation matrix 2nd
Round-off
Row alignment
Row-major matrices
Runtime extension support
Runtime version checking




Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Scene lights
Scissor test
SecondaryColor example
Segal, Mark 2nd
Selection
     mode
     Picking example code
     render mode
     selection pass
Selection array
Self-shadowing
Server state 2nd
SetPixelFormat()
SGI (Silicon Graphics, Inc.) 2nd 3rd 4th
Shading language 2nd
     example
     version
Shadow mapping [See Depth map(s). ]
Shadowed state
Shadows [See Lighting and shadows. ]
Shininess 2nd 3rd 4th
Shreiner, Dave 2nd
Sibling windows
SIGGRAPH
Silicon Graphics, Inc. [See SGI (Silicon Graphics, Inc.). ]
SimpleExample code listing
SimpleLighting example
SimpleTextureMapping example
Single-precision floats
Smooth shading
Software development kit (SDK)
Software rendering
Specifying texture coordinates
Specifying textures
Specular highlights 2nd 3rd
Specular light 2nd 3rd
Sphere mapping 2nd
Spotlights
Stack overflow error 2nd 3rd
Stack underflow error 2nd 3rd
State
     changes
     commands
     programming tips
     pushing
    queries. [See Query. ]
     stacks
     texture objects
     values 2nd 3rd
Static lighting
Stencil buffer 2nd 3rd
String-based state values
Sun Microsystems 2nd
Surface simulation
SwapBuffers() 2nd
Swapping buffers
     Apple Mac OS X
     Linux
     Microsoft Windows
Syntax




Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Tesselation
Texels
Texture 2nd
     border width
     color 2nd
     completeness
     matrices 2nd
     minification
     parameters
     wrap
Texture coordinates 2nd
     generation 2nd 3rd
     specifying
     texture matrix
Texture environment mode
Texture mapping
     debugging
     enabling
     lighting and shadows
     multitexturing
     and pixel rectangles 2nd
     SimpleTextureMapping example
     texture coordinates
     texture objects
Texture objects
     glBindTexture()
     glTexImage2D()
     glTexParameteri()
     specifying texture image
     state 2nd
Texture units supported
3D Computer Graphics
3D textures
3Dlabs 2nd 3rd
TIFF files 2nd
Transformation 2nd
Transformation and viewing
     clip coordinates
     controlling transformations
     coordinate systems
     eye coordinates
     matrices
     model transformation
     model-view matrix
     normalized device coordinates
     object coordinates
     perspective and parallel projections
     perspective division
     projection transformation
     selection
     transformation pipeline
     view transformation
     viewport
     viewport transformation
     window coordinates
     world coordinates
Transformed values
Translation matrix 2nd
Translucent and transparent geometry
Triangles
Triggering vertex
24-bit framebuffers
Two-sided lighting
2D rendering
     and glDrawPixels()
2D textures
Typecasting entry points
Types