Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Quadrilaterals Query commands 2nd errors extension support GL_MAX_ELEMENTS_INDICES 2nd GL_MAX_ELEMENTS_VERTICES 2nd GL_MAX_LIGHTS GL_MAX_TEXTURE_UNITS GL_TEXTURE_BINDING_2D performance concerns texture hardware support version support |
Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Raster debugging invalid shifting with glBitmap() Rasterization 2nd and window coordinates Reading pixels 2nd Red book (OpenGL Programming Guide) 2nd Reflection vectors Reflections of light source Refresh rate Render modes Renderer Rendering contexts Rendering pipeline Rendering Resolution and lighting RGBA Right-hand rule Right-handed coordinates Rost, Randi 2nd 3rd Rotation matrix 2nd Round-off Row alignment Row-major matrices Runtime extension support Runtime version checking |
Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Scene lights Scissor test SecondaryColor example Segal, Mark 2nd Selection mode Picking example code render mode selection pass Selection array Self-shadowing Server state 2nd SetPixelFormat() SGI (Silicon Graphics, Inc.) 2nd 3rd 4th Shading language 2nd example version Shadow mapping [See Depth map(s). ] Shadowed state Shadows [See Lighting and shadows. ] Shininess 2nd 3rd 4th Shreiner, Dave 2nd Sibling SIGGRAPH Silicon Graphics, Inc. [See SGI (Silicon Graphics, Inc.). ] SimpleExample code listing SimpleLighting example SimpleTextureMapping example Single-precision floats Smooth shading Software development kit (SDK) Software rendering Specifying texture coordinates Specifying textures Specular highlights 2nd 3rd Specular light 2nd 3rd Sphere mapping 2nd Spotlights Stack overflow error 2nd 3rd Stack underflow error 2nd 3rd State changes commands programming tips pushing queries. [See Query. ] stacks texture objects values 2nd 3rd Static lighting Stencil buffer 2nd 3rd String-based state values Sun Microsystems 2nd Surface simulation SwapBuffers() 2nd Swapping buffers Apple Mac OS X Linux Microsoft Windows Syntax |
Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Tesselation Texels Texture 2nd border width completeness matrices 2nd minification parameters wrap Texture coordinates 2nd generation 2nd 3rd specifying texture matrix Texture environment mode Texture mapping debugging enabling lighting and shadows and pixel rectangles 2nd SimpleTextureMapping example texture coordinates texture objects Texture objects glBindTexture() glTexImage2D() glTexParameteri() specifying texture image state 2nd Texture units supported 3D Computer Graphics 3D textures 3Dlabs 2nd 3rd TIFF files 2nd Transformation 2nd Transformation and viewing clip coordinates controlling transformations coordinate systems eye coordinates matrices model transformation model-view matrix normalized device coordinates object coordinates perspective and parallel projections perspective division projection transformation selection transformation pipeline view transformation viewport viewport transformation window coordinates world coordinates Transformed values Translation matrix 2nd Translucent and transparent geometry Triangles Triggering vertex 24-bit framebuffers Two-sided lighting 2D rendering and glDrawPixels() 2D textures Typecasting entry points Types |