[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] ears creating NURBS surfaces creating Echo All Commands edges stitching Edit Membership tool edit points (EPs) editing blend shapes 2nd 3rd 4th MEL code skeletons 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th preferred angles editors Attribute Editor Component Editor 2nd Connection Editor. [See Connection Editor] Expression Editor 2nd Expression Editor. [See Expression Editor] Graph Editor Hotkey Editor 2nd Script Editor 2nd opening Shelf Editor 2nd Trax Editor else command EPs (edit points) exercises 2.1\: Creating Your NURBS Character Head 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 2.2\: Create Your NURBS Character's Body 2nd 3rd 4th 5th 6th 7th 2.3\: Create a NURBS Multipatch Skin 2nd 3rd 4th 5th 6th 7th 2.4\: Convert Your NURBS Skin to a Polygon Skin 2nd 3rd 4th 3.1\: Placing Polygon Reference Bones 2nd 3.10\: Setting Driven Keys on Other Parts of the Body 2nd 3rd 4th 5th 3.11\: Using Constraints to Create a Hands Follow Switch 2nd 3rd 3.12\: Creating Torso Averages and Dips 2nd 3rd 4th 5th 3.13\: Using Conditional Expressions on Your Rig 2nd 3rd 4th 3.14 Using Functions to Create Additional Controls 2nd 3rd 4th 5th 6th 3.15\: Adding Foot Controls 2nd 3rd 4th 3.16 Creating a Spline IK-based Backbone 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 3.17\: Making Text and Color Warnings 2nd 3rd 4th 5th 3.2\: Drawing and Editing Your Skeletons 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 3.3\: Creating and Placing Control Icons 2nd 3rd 4th 5th 6th 3.4\: Parenting Skeletons and Control Icons into a Character Rig 2nd 3rd 4th 5th 6th 3.5\: Creating Eye Controls 2nd 3rd 3.6\: Adding Forearm, Hand, and Finger Controls 2nd 3rd 4th 5th 6th 7th 8th 3.7\: Creating Basic Channel Connections 2nd 3rd 4th 5th 6th 7th 8th 3.8\: Making Basic Backbone Controls 2nd 3rd 4th 5th 6th 7th 8th 9th 3.9\: Setting Driven Keys on the Shoulder 2nd 3rd 4th 4.1\: Smooth Skin Binding Your Character 2nd 3rd 4th 5th 6th 4.2\: Adjusting Skin Weights on Your Character 2nd 4.3\: Adding Muscle Influences 2nd 4.4\: Using Sculpt Deformers 2nd 3rd 4.5\: Using a Bump Map to Create Wrinkles 2nd 3rd 4th 4.6\: Placing a Lattice Around Your Character's Forearm 2nd 5.1\: Adding Face Influences to your Bind 2nd 3rd 5.2\: Adding Face Blend Shapes 2nd 3rd 5.3\: Create High-Level and Low-Level Face Controls 2nd 6.1\: Create a Basic Character Window 2nd 3rd 4th 6.2 Refine Your Basic Character Window 2nd 3rd 4th 5th 6th 7th 8th 9th 6.3\: Build an Advanced Character Window 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 6.4\: Finish Your Character Window 2nd 3rd 4th 5th 7.1\: Create a Character Node and Pose Clips 2nd 3rd 4th 5th 6th 7.2\: Creating Subcharacter Nodes 2nd 7.3\: Using Multiple Rigs 2nd 3rd 4th 5th 6th Export Weights command Expression Editor 2nd connecting channels Edit button expression functions Expression Name selection filter expressions with MEL 2nd 3rd 4th extruding polygons 2nd eye lids radial NURB eye patches 2nd 3rd eye-jitter controls eyeballs creating 2nd 3rd 4th eyelids creating eyes creating eye controls 2nd 3rd 4th |