Index E

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

ears
    creating 
    NURBS surfaces
        creating 
Echo All Commands 
edges
    stitching 
Edit Membership tool 
edit points (EPs) 
editing
    blend shapes  2nd  3rd  4th 
    MEL code 
    skeletons  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
        preferred angles 
editors
    Attribute Editor 
    Component Editor  2nd 
    Connection Editor.  [See Connection Editor]
    Expression Editor  2nd 
    Expression Editor.  [See Expression Editor]
    Graph Editor 
    Hotkey Editor  2nd 
    Script Editor  2nd 
        opening 
    Shelf Editor  2nd 
    Trax Editor 
else command 
EPs (edit points) 
exercises
    2.1\: Creating Your NURBS Character Head  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st 
    2.2\: Create Your NURBS Character's Body  2nd  3rd  4th  5th  6th  7th 
    2.3\: Create a NURBS Multipatch Skin  2nd  3rd  4th  5th  6th  7th 
    2.4\: Convert Your NURBS Skin to a Polygon Skin  2nd  3rd  4th 
    3.1\: Placing Polygon Reference Bones  2nd 
    3.10\: Setting Driven Keys on Other Parts of the Body  2nd  3rd  4th  5th 
    3.11\: Using Constraints to Create a Hands Follow Switch  2nd  3rd 
    3.12\: Creating Torso Averages and Dips  2nd  3rd  4th  5th 
    3.13\: Using Conditional Expressions on Your Rig  2nd  3rd  4th 
    3.14 Using Functions to Create Additional Controls  2nd  3rd  4th  5th  6th 
    3.15\: Adding Foot Controls  2nd  3rd  4th 
    3.16 Creating a Spline IK-based Backbone  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th 
    3.17\: Making Text and Color Warnings  2nd  3rd  4th  5th 
    3.2\: Drawing and Editing Your Skeletons  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    3.3\: Creating and Placing Control Icons  2nd  3rd  4th  5th  6th 
    3.4\: Parenting Skeletons and Control Icons into a Character Rig  2nd  3rd  4th  5th  6th 
    3.5\: Creating Eye Controls  2nd  3rd 
    3.6\: Adding Forearm, Hand, and Finger Controls  2nd  3rd  4th  5th  6th  7th  8th 
    3.7\: Creating Basic Channel Connections  2nd  3rd  4th  5th  6th  7th  8th 
    3.8\: Making Basic Backbone Controls  2nd  3rd  4th  5th  6th  7th  8th  9th 
    3.9\: Setting Driven Keys on the Shoulder  2nd  3rd  4th 
    4.1\: Smooth Skin Binding Your Character  2nd  3rd  4th  5th  6th 
    4.2\: Adjusting Skin Weights on Your Character  2nd 
    4.3\: Adding Muscle Influences  2nd 
    4.4\: Using Sculpt Deformers  2nd  3rd 
    4.5\: Using a Bump Map to Create Wrinkles  2nd  3rd  4th 
    4.6\: Placing a Lattice Around Your Character's Forearm  2nd 
    5.1\: Adding Face Influences to your Bind  2nd  3rd 
    5.2\: Adding Face Blend Shapes  2nd  3rd 
    5.3\: Create High-Level and Low-Level Face Controls  2nd 
    6.1\: Create a Basic Character Window  2nd  3rd  4th 
    6.2 Refine Your Basic Character Window  2nd  3rd  4th  5th  6th  7th  8th  9th 
    6.3\: Build an Advanced Character Window  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
    6.4\: Finish Your Character Window  2nd  3rd  4th  5th 
    7.1\: Create a Character Node and Pose Clips  2nd  3rd  4th  5th  6th 
    7.2\: Creating Subcharacter Nodes  2nd 
    7.3\: Using Multiple Rigs  2nd  3rd  4th  5th  6th 
Export Weights command 
Expression Editor  2nd 
    connecting channels 
    Edit button 
expression functions 
Expression Name selection filter 
expressions
    with MEL  2nd  3rd  4th 
extruding
    polygons  2nd 
eye lids
    radial NURB eye patches  2nd  3rd 
eye-jitter controls 
eyeballs
    creating  2nd  3rd  4th 
eyelids
    creating 
eyes
    creating eye controls  2nd  3rd  4th 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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