[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] faces adding face influences to the head 2nd 3rd 4th 5th 6th 7th 8th 9th rebinding head and face skeletons adding to heads blend shape sliders mixing and animating 2nd blend shapes adding 2nd 3rd assigning to skin 2nd 3rd editing 2nd 3rd 4th reordering deformers 2nd tweaking skin deformations 2nd 3rd 4th 5th completing on NURBS heads 2nd 3rd 4th 5th 6th 7th controlling with dummy heads 2nd creating controls 2nd eyes. [See eyes] facial expressions creating with blend shapes. [See blend shapes] facial expressions. [See facial expressions] high-level and low-level face controls creating 2nd jaws contouring muscles 2nd 3rd 4th skeletons creating skeletons that lock down facial features 2nd 3rd target shapes 2nd 3rd 4th facial expressions blend shapes. [See blend shapes] target shapes 2nd 3rd 4th feet constraining to torsos 2nd 3rd 4th 5th 6th 7th controls adding 2nd 3rd 4th creating a rolling foot 2nd 3rd 4th 5th NURBS feet creating toes fillets films Chicken Run digital 3D character animation 2nd 3rd 4th 5th Gerry's Game Harry Potter films Hollow Man Lord of the Rings Mummy, The filters By Expression Name filter Expression Name selection filter fingers adding controls 2nd 3rd 4th 5th 6th 7th 8th 9th FK skeletons FK (Forward Kinematics) flags -adj -adjustableColumn -align -at -attribute -attributeChanged -borderStyle -buttonCommand -cll -columnAlign -conditionTrue -configuration -event -fieldMaxValue -fieldMinValue -font -horizontal -iconOverlayLabel -image -killWithScene -l -label 2nd -mainWindow -numberOfColumns -numberOfRows -object -offCommand -offImage -onCommand 2nd -query -rowAttach -select 2nd -string -style -symbolButtonCommand -timeChange -tool -topLeftCorner -w -width 2nd -windows sphere command flexible backbones creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th flexors rigid skin binding lattice flexoors Flip Mode option floatSliderButtonGrp command 2nd for command 2nd for-in loop Forward Kinematics. [See FK] forward slash (/) forward slashes (//) frameLayout commands freedom nodes |