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Section 2: Game Development Startups
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Chapter List
Chapter 2.0: Introduction
Chapter 2.1: Development Misery and How to Avoid It
Chapter 2.2: Writing a Business Plan for a Game Development Startup
Chapter 2.3: Strategies for Staffing a Startup
Chapter 2.4: Financing from the Buyer's Side: Evaluating and Acquiring a Game Company
Chapter 2.5: Financing Projects and Startups
Chapter 2.6: Wireless Business Models
Chapter 2.7: Online Business Models: Using the Net for Profit
Chapter 2.8: Creating a Successful Freelance Game Development Business
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Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275
Authors:
Francois Dominic Laramee
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Oracle Structures
Optimizing: Reducing Parses
Other Tips
The Crystal Repository
Appendix B Functions
MySQL Stored Procedure Programming
Condition Handlers
Transaction Design Guidelines
SQL Statements in Stored Functions
Using Stored Functions in SQL
Using Triggers
Lotus Notes and Domino 6 Development (2nd Edition)
New Language Features
Creating Shared Files
Real-World Examples Using the Formula Language
JavaScript Libraries in Domino
Database Access Control Lists
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Size the Kanban
Training
Auditing the Kanban
Appendix A MRP vs. Kanban
Appendix E EOQ vs. Kanban
An Introduction to Design Patterns in C++ with Qt 4
Copy Constructors and Assignment Operators
Inheritance Design
QMainWindow and QSettings
Identifier Scope
Statements
Java Concurrency in Practice
A (Very) Brief History of Concurrency
Synchronized Collections
Configuring ThreadPoolExecutor
Testing for Correctness
Appendix A. Annotations for Concurrency
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