References


[Boehm88] Boehm, Barry W., "A Spiral Model of Software Development and Enhancement," IEEE Computer (May 1988): pp. 61–72.

[Cerney02] Cerny, Mark, and John, Michael, "Game Development Myth vs. Method," Game Developer (June 2002): pp. 32–36.

[Kelley01] Kelley, Tom, The Art of Innovation, DoubleDay, 2001.

[Laram e02] Laram e, Fran ois Dominic, "Writing Effective Design Treatments," Game Design Perspectives, Charles River Media, 2002.

[McConnell96] McConnell, Steve, Rapid Development, Microsoft Press, 1996.

[Onder02] Onder, Bruce, "Writing the Adventure Game," Game Design Perspectives, Charles River Media, 2002.

[Rodgers01] Rodgers, Perry, and Mencher, Marc, "The ABC's of Running a Development Project," available online at www.gignews.com/abcpart1.htm, 2001.

[Tomayko95] Tomayko, James E., "Managing Software Development," available online at www-2.cs.cmu.edu/~SW_Managemnt, 1995.




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net