Real World Adobe Illustrator CS2


book cover
Real World Adobe® Illustrator® CS2
By Mordy Golding
...............................................
Publisher: Peachpit Press
Pub Date: November 10, 2005
ISBN: 0-321-33702-6
Pages: 568
 



Table of Contents  | Index
overview

How do you define a serious Illustrator user? How about one who uses Illustrator to produce robust and professional-looking vector graphics but also needs the program to be flexible and efficient in  workflow and production cycles. If this describes you or the user you strive to be, then you need this book Filled with the industrial-strength techniques and best practices required to get you up to speed fast on Illustrator CS2 without missing a beat in your production workflow, Real World Adobe Illustrator CS2 is the definitive reference for the serious Illustrator user. Thoroughly  updated for this version of the software, Illustrator pro Mordy Golding offers a complete guide to the new features such as  Live Trace, Live Paint, the Control Palette, Custom Workspaces, and expanded support for Mobile devices, to name a few. You'll also find practical insights on creating type, symbols, graphs, color, effects, Web graphics, and more. Along with tips, sidebars, and expert commentary, there are also numerous illustrations and screen shots included to offer readers the most complete coverage on this extraordinary application. Designers from all fieldsillustrators, animators, package designers, graphic designers, web designers, and morewill find Real World Adobe Illustrator CS2 their one-stop guide to creating powerful designs in Illustrator CS2.

 



book cover
Real World Adobe® Illustrator® CS2
By Mordy Golding
...............................................
Publisher: Peachpit Press
Pub Date: November 10, 2005
ISBN: 0-321-33702-6
Pages: 568
 



Table of Contents  | Index

   Copyright
   Acknowledgments
   Introduction
      The Many Uses of Illustrator
      When Should You Use Illustrator?
      How This Book Is Organized
    Chapter 1.  The Illustrator Environment
      The Welcome Screen
      Creating New Documents
      Living in Your Workspace
      Adobe Bridge
      Viewing Documents
      Using Libraries (Shhhh!)
      More Templates, Please
      How to Find Help
    Chapter 2.  Vectors 101
      What Are Vector Graphics?
      Anatomy of a Vector Object
      Drawing Primitive Vector Shapes
      Applying Fills and Strokes
      Text Objects
      Selecting Objects
    Chapter 3.  Objects, Groups, and Layers
      Understanding Appearances
      Enhancing Appearances with Live Effects
      Using Graphic Styles
      Working with Groups
      Working with Layers
      Putting It All Together
    Chapter 4.  Advanced Vectors
      Drawing and Editing Freeform Vectors
      Creating Compound Paths
      Advanced Path Editing
      Introducing the Live Paint Feature
      Exploring the Pathfinder Palette
      Aligning and Distributing Objects
      Making Transformations
    Chapter 5.  Brushes, Symbols, and Masks
      Unleashing the Power of Brushes
      Saving Space and Time with Symbols
      Achieving Photorealism with Gradient Mesh
      Looking Behind the Mask
    Chapter 6.  Typography
      Global Text Support with Unicode
      The Way of the Font
      Specifying Character and Paragraph Options
      Defining Text Styles
      Working with Area Type
      Putting Type on a Path
      Wrapping Text Around Objects
      Editing Text
      Legacy Text and Backward Compatibility
    Chapter 7.  3D and Other Live Effects
      Combining Features and Effects
      Deconstructing the Effect Menu
      3D: A Whole New World
      Convert to Shape: Change Is Good
      Distort & Transform: The Power of Change
      Paths: Drawing Outside the Lines
      Pathfinder: Complex Shapes
      Rasterize: Vectors That Act Like Pixels
      Stylize: Now You're Stylin'!
      SVG Filters: Technical Effects
      Warp: Controlled Distortion
      Applying Photoshop Effects
    Chapter 8.  Mixing It Up: Working with Vectors and Pixels
      Placing Raster-Based Files
      Working with Placed Images
      Managing Placed Images
      Live Trace: Converting Rasters to Vectors
      Rasterize: Turning Vectors into Rasters
      Working with Adobe Photoshop
    Chapter 9.  Graphs, Distortion, and Blends
      Putting the "Art" in Chart
      Working with Tools of Mass Distortion
      Creating Transitions with Blends
      Adding Pizzazz with the Flare Tool
    Chapter 10.  Illustrator and the Web
      Design Considerations for the Web
      The Attributes of Web GraphicsColor, Quality, and File Size
      Optimizing Web Graphics
      Efficient Web Design
      Adding Interactivity and Creating Animations
    Chapter 11.  Prepress and Printing
      Printing from Illustrator
      The Truth About Transparency
      Understanding Overprints
    Chapter 12.  Saving and Exporting Files
      Saving Files from Illustrator
      Exporting Files from Illustrator
      Choosing File Formats Based on Workflow
    Appendix A.  Automation with Illustrator
      Taking Advantage of Automation in Illustrator
      Automation and Releasing Final Files
    Appendix B.  Moving from FreeHand to Illustrator
      Getting Your Feet Wet
      First Steps: Learning the User Interface
      Walk This Way: Working with Objects
      Healthy Jogging: Drawing and Editing Paths
      Bungee Jumping: Entering a Sea of New Functionality
      Taking the Leap of Faith
    Appendix C.  Application Preferences
      The General Panel
      The Type Panel
      The Units & Display Performance Panel
      The Guides & Grid Panel
      The Smart Guides & Slices Panel
      The Hyphenation Panel
      The Plug-ins & Scratch Disks Panel
      File Handling & Clipboard Panel
      The Appearance of Black Panel
   Color Insert
      Trace Techniques
      Molding Mesh
      Intricate Patterns
      Pattern Brushes
      Tinting a Scan
   Index