Plot Deepening Techniques ( Chapter 2.17 )

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First-Person Character Arc and First-Person Deepening Techniques (Chapters 2.20 and 2.21)

When you finally face Death in battle, you may have the chance to kill him. (I know that killing death is a strange notion.)

But just as you reach that point, you'll get a glimpse (in a cinematic) of what the world will be like if Death is killed. The world will be totally overrun with people living in abject poverty. It will be a horrible, squalid hell.

Will you kill Death?

Having to take a look at such a "big picture" and take responsibility for all life on Earth is a First-Person Deepening experience. But it also will help you grow in wisdom, which is your Character Arc in this game.

Your First-Person Character Arc After Escaping the Realm

Later, after you rescue Marcus, he'll feel ashamed that he tried to kill you in the realm of Death, even though he was possessed at the time. He'll have a hard time looking you in the face or even being with you.

The only way to restore his feeling that he's worthy of your friendship is to let yourself get in danger, and then let him rescue you.

This is fairly advanced Emotioneering, and I wouldn't make winning the game dependent upon having the player figure this out this difficult "action puzzle" and carry it off. So I'd provide plenty of hints that setting this scheme in motion is a good idea, and let the player get the emotional reward of a friendship reborn with Marcus.

The First-Person Character Arc is the player gaining wisdom. It takes a wise person to solve this emotional puzzle, and when Marcus recovers his feeling of self-worth and the friendship is restored, the player will see the benefit of his or her wise act, reinforcing the wisdom.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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