Let's say that the game involves you taking on the role of an FBI agent. A major part of identifying with a role involves learning the skill set of that role. If you can do a heart transplant, there's a good chance you'll feel like a heart surgeon. Of course, this education works particularly well if it takes place during early missions or training programs that offer genuine suspense and lots of fun.[1]
What are the skill sets of the agent? Surveillance? Hand-to-hand combat? Mastery of a variety of weapons? As we master the skills and tools of a trade, we begin to assume the identity that goes with them. There are a number of other ways to encourage a player to become emotionally caught up in a role. The following sections describe a few. I'm certainly not saying you should use every one of these. But, while some of these can be used in combination, you'll note that many of them can't. |