You've now bitten off a fairly big chunk o' stuff. You've learned a new tool—in fact, a new kind of tool—the programmer's editor. After getting a handle on UltraEdit-32, we looked at how software does its thing, bringing people and computer hardware together by using programming languages.
We then went off and started bullying the computer around, using one of those programming languages called Torque Script.
Coming up next, we'll delve into the world of 3D programming at a similar level, and discover the basics of 3D objects, and then how we can manipulate them with Torque Script.