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Unit III: DirectX Audio Case Studies
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Chapter List
Chapter 15: A DirectMusic Case Study for Russian Squares for Windows XP Plus Pack
Chapter 16: A DirectMusic Case Study for No One Lives Forever
Chapter 17: A DirectSound Case Study for Halo
Chapter 18: A DirectMusic Case Study for Interactive Music on the Web
Chapter 19: A DirectMusic Case Study for Worms Blast
Chapter 20: A DirectMusic Case Study for Asheron's Call 2: The Fallen Kings
Chapter 21: Beyond Games: Bringing DirectMusic into the Living Room
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DirectX 9 Audio Exposed: Interactive Audio Development
ISBN: 1556222882
EAN: 2147483647
Year: 2006
Pages: 170
Authors:
Todd M. Fay
,
Scott Selfon
,
Todor J. Fay
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
IT Project+ Study Guide
Scope Planning
Cost Planning
Project Execution
Appendix B Standard IT Project Documents
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Why Project Risk Management?
Identifying Project Scope Risk
Identifying Project Schedule Risk
Managing Project Risk
Monitoring and Controlling Risky Projects
Network Security Architectures
Threat Mitigation
Threat Mitigation
Secure Network Management and Network Security Management
Network Security Management Best Practices
Security Will Become Computationally Less Expensive
Visual C# 2005 How to Program (2nd Edition)
Windows Forms
Introduction
Exercises
C.1. Introduction
G.3. Intermediate XHTML Tables and Formatting
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Form Presentation and Validation with Struts
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Using TriggerUtils with the CronTrigger
Uses of the Quartz Listeners
Using Quartz Remotely
Requirements of RMI
Quick Introduction to OSWorkflow
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