L


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

J2SE 5.0 compilation
     raw types
     type-safe collection
J2SE 5.0 short sound bug
J3DTimer class
     bug fixed
JackPanel class
JAI (Java Advanced Imaging)
Jake2 game engine binding
JAR files
     coding changes for
     LoadersTests application as
     packaging applications as 2nd
Java
     author assumptions
     FSEM tutorial
     objections to use
         game consoles nonsupport 2nd
         game programmer nonsupport
         installation problems
         memory leaks
         Sun nonsupport 2nd
         too high-level
         too slow
Java 2D
     active rendering
     Graphics2D class
     portability
     speed
     web page for
Java 3D
     alternatives
         GL4Java
         JOGL
         LWJGL
         OpenGL Java bindings
     APIs
     behaviors
     criticisms
         console support lacking
         games are few
         Java dependence
         Sun nonsupport
         too high-level
         too slow
     DirectX or OpenGL
     ExponentialFog node
     external models
     game engine bindings
         Auriga3D
         Jake2
         Jirr
         Odejava
         Ogre4J
     globals in repeated calculations
     loaders for
         alternates
         NCSA Portfolio
     particle systems in 2nd
         float arrays
         inner class coding style
         synchronization problems
     scene graphs
         HelloUniverse
         nodes
     strengths
         documentation and examples
         Java integration
         performance
         scene graph
         unique features
     Swing integration
     techniques
     terrain generation projects
     textbooks
     timer bug alert
Java Advanced Imaging (JAI)
Java imaging
     AWT imaging model
     formats
     transparent color
Java Media Framework (JMF)
Java Sound API 2nd
     resources
jFree-D2 screen graph API
JiD screen graph API
Jirr game engine binding
Jist3D API
jME graphics engine screen graph API
JMF (Java Media Framework)
JOAL
JOALMixer class
JOGL
JPEG (Joint Photographic Experts Group)
JumperSprite class
JumpingJack game
     animation framework
         animation loop
         explosions
         input 2nd
         key presses/actions, multiple
    bricks
         managing
         storing information on
     class diagrams for
     code for
     fireballs
         statechart specification
     graphical layers
    ribbons
         managing
         wraparound
     sprites, jumping
         initialization
         JackPanel collision testing
         key event processing
         state representation
         statechart specification
         updating
         vertical movement
     starting
     tiling software
JWS (Java Web Start)
     benefits of
     BugRunner
         application, writing
         deployment file creation
         deployment modifications 2nd
         private key signs everything 2nd
         public-/private-key JAR signing
         server, files moved to
     certificates, third-party
         CSR extraction
         importing into keystore
         requesting
         signing JARs with keypair
     Checkers3D
         alternative installation method
         application, writing
         deployment file creation
         deployment modifications
         private key signs everything
         public-/private-key JAR signing
         server, files moved to
     development steps
     downsides of 2nd
     J2SE documentation information
     JNLP deployment file
     JWS and Java 3D
     JWS and other libraries
     JWS portal page 2nd
         JavaScript functions
         javawsInstalled, setting in JavaScript
         more information on
         VBScript code



Killer Game Programming in Java
Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340

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