Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Image class, converting to BufferedImage ImageConsumer class ImageFilter class ImageIcon class ImageIO class images `o' images, visual effects affine transforms alpha compositing BandCombineOp processing convolution processing drawImage( )-based processing LookupOp processing pixel effects precalculation rescaling operation buffering BufferedImage class internals BufferedImageOp interface converting Image to BufferedImage effects, applying ImagesTests graphic formats GIF JPEG PNG initializing loading configuration file example getting an image image-loading method ImagesLoader implementation details internal data structures strip file images loading formats (o, n, s, g) managed names[] array 'o' images, visual effects operation categories ImagesCsSeries class ImagesLoader class 2nd ImagesPlayer class ImagesSeries class ImagesTests application class diagrams for code for image names and effects starting imaging in Java AWT imaging model formats pull imaging model transparent color IndexedGeometry class InetAddress class install4j installer BugRunner installer creation JAR preparation resulting installer testing uninstalling Checkers3D changes to installer creation installer result JAR preparation Java 3D components BugRunner j3dutils.jar, separating out timer code JWS comparison location of installation problems, Java instruments and soundbanks, creating isometric tile games alien sprites A*-based 2nd AlienAStarSprite, moving quadrant-based updating uploading animation framework ending game game world management input control class diagrams isometric tiles aliens calculating cost to goal 2nd movement sprite/object placement storing details surface map managing the world drawing the world entity information, loading floor information, loading pickup methods player methods managing the world items entity adding entity drawing pickup methods player sprites being hit drawing moving and standing picking up pickups reading about sprites on tiles moving to other tiles tile occupier additional sprite information drawing |