K


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Image class, converting to BufferedImage
ImageConsumer class
ImageFilter class
ImageIcon class
ImageIO class
images
    `o' images, visual effects
         affine transforms
         alpha compositing
         BandCombineOp processing
         convolution processing
         drawImage( )-based processing
         LookupOp processing
         pixel effects
         precalculation
         rescaling operation
     buffering
         BufferedImage class internals
         BufferedImageOp interface
         converting Image to BufferedImage
     effects, applying
         ImagesTests
    graphic formats
         GIF
         JPEG
         PNG
     initializing
     loading
         configuration file example
         getting an image
         image-loading method
         ImagesLoader
         implementation details
         internal data structures
         strip file images
     loading formats (o, n, s, g)
     managed
     names[] array
    'o' images, visual effects
         operation categories
ImagesCsSeries class
ImagesLoader class 2nd
ImagesPlayer class
ImagesSeries class
ImagesTests application
     class diagrams for
     code for
     image names and effects
     starting
imaging in Java
     AWT imaging model
     formats
     pull imaging model
     transparent color
IndexedGeometry class
InetAddress class
install4j installer
     BugRunner
         installer creation
         JAR preparation
         resulting installer
         testing
         uninstalling
     Checkers3D
         changes to
         installer creation
         installer result
         JAR preparation
     Java 3D components
         BugRunner
         j3dutils.jar, separating out timer code
     JWS comparison
     location of
installation problems, Java
instruments and soundbanks, creating
isometric tile games
     alien sprites
         A*-based 2nd
         AlienAStarSprite, moving
         quadrant-based
         updating
         uploading
     animation framework
         ending game
         game world management
         input control
     class diagrams
     isometric tiles
         aliens
         calculating cost to goal 2nd
         movement
         sprite/object placement
         storing details
         surface map
     managing the world
         drawing the world
         entity information, loading
         floor information, loading
         pickup methods
         player methods
     managing the world items
         entity adding
         entity drawing
         pickup methods
     player sprites
         being hit
         drawing
         moving and standing
         picking up pickups
     reading about
     sprites on tiles
         moving to other tiles
     tile occupier
         additional sprite information
         drawing



Killer Game Programming in Java
Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net