Index P

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Z]

Pac-Man  2nd 
parsers  2nd  3rd  4th  5th 
    inverse parsers  2nd  3rd  4th  5th  6th  7th 
password files
    hiding  2nd 
    reading  2nd  3rd  4th  5th  6th  7th 
pathways
    neural pathways
        sensorimotor challenges  2nd  3rd  4th  5th  6th 
pattern recognition  2nd 
Patton Strikes Back  2nd 
    anti-piracy  2nd  3rd 
    color problems 
    results of  2nd 
    rules of  2nd 
    storytelling  2nd 
    user interfaces  2nd 
    visual presentations  2nd 
Patton versus Rommel
    geometric AI  2nd  3rd  4th  5th  6th 
    grids  2nd  3rd 
    help 
    results of  2nd 
payoff
    for interactive games  2nd  3rd  4th 
people 
    faces  2nd  3rd  4th 
People, Not Things! (s/b in quotes) 
periodicals  2nd 
Perspective of the World, The (s/b ital) 
physical conflict  2nd 
piracy.   [See anti-piracy]
planets
    designing  2nd 
planning
    moves
        in wargames  2nd  3rd 
platforms 
play 
    exotic play  2nd 
    fun  2nd  3rd 
    help  2nd 
    history of  2nd  3rd 
    metaphorical play  2nd  3rd 
    safety  2nd  3rd 
playtesters 
playthings 
pleasurable experiences 
    cartoons  2nd  3rd 
    comics  2nd 
    videogames  2nd  3rd  4th  5th  6th 
Poetics (s/b ital) 
political conflict 
politics
    Balance of the Planet 
    corporate politics  2nd  3rd 
    of innovation  2nd 
population
    designing
        ideas for  2nd 
Populous 
porting
    Tanktics to PET platform  2nd 
Power of Myth, The (s/b ital) 
Prehistory of the Mind, The (s/b ital) 
press
    dealing with  2nd 
problems
    with decentralization  2nd 
    with scheduling
        Balance of the Planet  2nd 
process intensity  2nd  3rd 
    versus data intensity
        balance 
        data capacity 
        difficulty of abstraction  2nd 
        substitutability 
processing power 
producing
    Tanktics  2nd  3rd 
productivity
    ideas for  2nd 
programming 
    resources for learning  2nd 
properties
    of tools 
provinces 
    building  2nd 
psychology
    resources for learning what makes people tick  2nd  3rd  4th 
    versus technology  2nd 
publicity
    for Balance of Power  2nd 
publishers  
publishing
    games
        Balance of Power  2nd  3rd 
purchasing
    software for special reasons 
Purser, Robert 
puzzles 
pyramid systems
    for generating products 



Chris Crawford on Game Design
Chris Crawford on Game Design
ISBN: 0131460994
EAN: 2147483647
Year: 2006
Pages: 248

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