index_G

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Gammill, Kevin  2nd  3rd 
Gates, Bill 
Gay, Jim
    narrative  2nd 
Gellerman, Saul 
General Magic  2nd  3rd 
Glen, Paul 
Goal-Directed design  [See interaction design]
goal-directed design
    defined  2nd 
    examples
        classroom management system 
        television news show  2nd  3rd 
goals  2nd  3rd  [See also personas]4th 
    corporate  2nd 
    Elemental Drumbeat case study  2nd  3rd 
    false  2nd  3rd 
    hygienic 
    personal  2nd  3rd  4th  5th  6th 
    practical  2nd 
    versus features  2nd 
    versus tasks  2nd 
Gorelik, Vlad 
graphical user interfaces (GUIs) 
Gresham's Law 
GUIs (graphical user interfaces) 

 


Inmates Are Running the Asylum, The. Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum Why High Tech Products Drive Us Crazy &How to Restore the Sanity - 2004 publication
ISBN: B0036HJY9M
EAN: N/A
Year: 2003
Pages: 170

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net