[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Gammill, Kevin 2nd 3rd Gates, Bill Gay, Jim narrative 2nd Gellerman, Saul General Magic 2nd 3rd Glen, Paul Goal-Directed design [See interaction design] goal-directed design defined 2nd examples classroom management system television news show 2nd 3rd goals 2nd 3rd [See also personas]4th corporate 2nd Elemental Drumbeat case study 2nd 3rd false 2nd 3rd hygienic personal 2nd 3rd 4th 5th 6th practical 2nd versus features 2nd versus tasks 2nd Gorelik, Vlad graphical user interfaces (GUIs) Gresham's Law GUIs (graphical user interfaces) |