L

Lambert shading, 368

LANs (local area networks) vs. WAN games, 195–198

latencies

LAN vs. WAN gaming, 196

in MMO games, 12

WAN games, 196, 236

lazy loading, 186

leaf nodes in scene graphs, 446

leaking objects, 192

levels of details (LOD) culling, 182

libraries

Java, 315–316

and scripting languages, 301

Light class, 432

Light Weight Java Game Library (LWJGL), 87–88

lighting

effects, OpenGL, 388

3D graphics, 369–370, 431–432

linear feature collisions, 479–488

LinkedList and Actor class, 43

LinkedList class, 191

Listener classes

and audio programming, 89

control properties, 103–104

setting up, 91–93, 91–94

listeners, and obtaining gamer’s input, 26

lists, linked, 191

listSessions method, 218

loading

classes, 157

more than one sound, 101–103

WAV files, 90

local area networks. See LANs

lock-step games, 233

Loggable interface, 40

lookup tables, sine, 246–247

loops

blocking vs. nonblocking, 29–31

game. See game loops

render, 63–67

rendering, 68–70

in scripting languages, 298

LWJGL (Light Weight Java Game Library), 87–88



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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