M

macro-benchmarks, 173

Macromedia Flash script (ActionScript), 308

magmapping texture filtering, 375

Main method, 316

MainMenuContainer class, 424

major collections and GC, 169

managed images in 2D games, 77–78

ManagedExample class, 77–78

Map class, 218

MappedByteBuffers, 139–143

mapping

bump, 380

Java types to C/C++ types, 321

texture, 371–372

massively multiplayer online role-playing games. See MMORPGs

Math class, 255

math performance

creating alternate math methods, 270

double-precision numbers, 242

fixed-point math, 243–245

introduction to Java, 239–240

inverse square root, 255

sine and cosine, 245–251

square root, 251–259

matrix

classes, creating, 261–269

hierarchies, geometry and, 439–444

Maya Script (MELScript), 308

memory

conserving texture, 378–380

direct, and IO access from Java, 345–348

footprints. See footprints

Java heap, 135, 152, 334

and MappedByteBuffer, 142

optimizing, 184

and performance bottlenecks, 177–178

RAM, optimizing, 184

scripting engine manager, 299

system, 135, 334

VM use, 311

VRAM, 73–74

memory-mapped files, 118, 141

menus, creating, 419

messages, printing and displaying, 40

method descriptors (table), 330

method functions, JNI (Java Native Interface), 328

method identifier (jmethodID), 329–330

method invocations, 161

methods

See also specific methods

call graphs and, 175

compiled representation, 154–155

creating alternate math, 270

native vs. non-native, 188–189

and performance optimization, 187

statically bound vs. virtual, 188

timing of native and nonnative (table), 349

virtuality, 330

micro-benchmarks, 171

Microsoft Dependency Viewer, 316

Microsoft Excel, storing tables, lists with, 300

Microsoft .NET, 306

Microsoft Raw Native Interface, 317

Microsoft Virtual C++, compiling code, 299

microthreads, 309

MIDI and Java audio, 87

minimizing

math functions, 241

number of classes, 192

minor collections and GC, 169

MIPmapping, 376–378

MMOs (multiplayer online) games

current development of Java, 11–12

and data caching, 295–296

growth of, 271

Java and, 7

MMORPGs (massively multiplayer online role-playing games), 11–13

models

AWT event, 26

generics, 18–19

security, for Java classes, 5

sound attenuation, 98

3D, 360

ModelView matrix (OpenGL), 364

modes, video, choosing for games, 58–63

modifying existing games, 301

monitor

refresh rate, 2D games, 55

refreshing, 29–30

morphing objects, 458, 460

mouse events in GUI systems, 419, 421

MouseListener interface and obtaining gamer’s input, 27

movement, frame rendering and, 28–29

MP3 files, 113

multicast

channels, 198–199

sockets, coordinating discovery, 210

UDP sockets, 201

MulticastDiscovery class, 222

MulticastSocket, 202

MultiDiscovery thread, 218

multiplayer networked games, 8

multiplayer online games. See MMOs

MultiSounds sample program, 103

multithreading

issue with JOGL, 404–405

in scene graphs, 447

MySQL

as game database, 279–284

Query Cache, 293



Practical Java Game Programming
Practical Java Game Programming (Charles River Media Game Development)
ISBN: 1584503262
EAN: 2147483647
Year: 2003
Pages: 171

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