Index S

table of contents

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Sample Density attribute (Channel Box)  
saturation of colors  
Save Brush Preset dialog box  
Save Preferences command (File menu)  
Save Scene Options dialog box  
Saved Layouts option (panel menus )  
saving
       changing filename when  
       Incremental Save feature  
       preferences  
       scenes  
       views  
scalability  
Scale tool   2nd  
       overview of  
       r hotkey  
scaling
       brushes  
       CVs  
       discrete snapping option for  
       pole to fit  
       pole to match measured height  
       steps on stairway  
scanners   2nd   3rd  
scene elements
       Create menu and  
       description of  
scene motion  
scene organization
       max vs. Maya   2nd   3rd   4th  
scenes
       cleaning up clutter in  
       importing  
       playblasting  
       rendered, viewing  
       rendering
               boat floating on ocean project   2nd  
       saving  
schematic view
       max vs. Maya  
Script Editor
       clearing display  
       command feedback log  
       Echo All Commands setting  
       highlighting commands in  
       MELscript and  
       opening  
scripting
       max vs. Maya  
scrubbing  
       description of  
       Time Slider  
Sculpt Surfaces tool   2nd  
       exiting  
       interactively changing function of  
sculpting
       NURBS plane   2nd   3rd   4th  
secondary colors  
Segments setting (Paint Effects)  
Select All by Type command (Edit menu)  
Select All command (Edit menu)  
Select by Object Type-Rendering mask  
Select Invert command (Edit menu)  
selecting
       colors  
       cubes  
       elements
               Hypershade   2nd  
        group members  
       image format  
       max vs. Maya  
       multiple objects  
       NURBS cube objects  
       objects   2nd  
               adding and subtracting selections   2nd  
               doors, building   2nd   3rd   4th   5th   6th   7th   8th   9th  
               Edit menu options  
               lasso selecting  
               marquee selecting  
               Outliner and  
               overview of  
               Quick Select Sets  
               selection mask buttons  
               wildcards and   2nd  
               wireframes  
       strokes  
selecting objects
       Component Selection mode and  
Selection by name mode (Numeric Input tool)  
selection filters
       max vs. Maya  
selection mask  
selection mask buttons  
selection mask list box  
selection masks  
self- illumination
       description of  
semicolons in command names  
sense of scale  
Set command (File menu)  
set driven key animation  
Set Driven Key dialog box  
setting
       constraints for camera  
       hotkeys   2nd   3rd  
       keys
               hotkeys  
       length of animation  
       Range Slider preferences   2nd  
       Solver Oversampling  
settings
       materials
               Attribute Editor   2nd   3rd   4th   5th  
                Color Chooser  
               editing   2nd   3rd  
       replacing  
SGI format  
SGI.   [See Silicon Graphics, Inc. (SGI)]
SGI16 format  
Shade Options command (Shading menu)  
Shaded mode  
shaded mode
       overview of  
Shaded mode
       selecting objects in  
shaded views  
shader
       description of  
Shader Library (Hypershade)  
shaders
       boat floating on ocean project   2nd  
       installing  
       new features  
       overview of  
Shading Map  
Shading menu
       Interactive Shading command  
       Shade Options command  
Shading pull-down  
Shading pull-down (panel menus)  
Shadow Color attribute (depth map shadows)  
Shadow Rays attribute ( raytraced shadows)  
shadows
       Ambient light and  
       Area light and  
       creating
               max vs. Maya  
       depth map   2nd  
               attributes for   2nd   3rd  
               working with   2nd  
       Directional light and   2nd   3rd  
       overview of   2nd  
       Point light and  
       raytraced
               Area light and  
               attributes for   2nd  
               overview of   2nd  
               working with   2nd   3rd  
shape nodes   2nd  
Shelf
       creating  
       description of  
shelf
       description of  
Shelf
       dropping items on   2nd   3rd   4th   5th   6th   7th   8th  
shelves
       loading   2nd   3rd  
shield, applying texture to   2nd  
Shift key (select and deselect objects)  
Shift+A (frame objects in viewports)  
Shift+C hotkey  
Shift+click (reverse object selection)  
Shift+Ctrl+click (select object)  
Shift+E (Rotate)  
Shift+O (Outliner)  
Shift+P (Unparent)  
Shift+R (Scale)  
Shift+T (Hypershade)  
Shift+V (Visor dialog box)  
Shift+W (Translate)  
shingles
       creating   2nd   3rd  
       giving surface to lay on   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
shortcuts
       5 (Shaded mode)  
       Alt+1 (resize movie player)  
       Alt+v (play scene)  
       Ctrl+a (Attribute Editor)  
       Ctrl+Alt (zoom)  
       Ctrl+c (copy)  
       Ctrl+click (deselect objects)  
       Ctrl+d (Duplicate)  
       Ctrl+d (duplicate)  
       Ctrl+q (lasso select)  
       Ctrl+v (paste)  
       e (Rotate tool)   2nd  
       F1 (help)  
       F2 (Animation mode)  
       F3 (Modeling mode)  
       F4 (Dynamics mode)  
       F8 (Component Selection mode)   2nd  
       F8 (Object mode and Component mode toggle)  
       g (Extrude Face tool)  
       p (Parent)  
       r (Scale tool)   2nd  
       setting keys  
       Shift key (select and deselect objects)  
       Shift+A (frame objects in viewports)  
       Shift+click (reverse object selection)  
       Shift+Ctrl+click (select objects)  
       Shift+O (Outliner)  
       Shift+P (Unparent)  
       Shift+T (Hypershade)  
       Shift+V (Visor dialog box)  
       t (light Manipulator tool)  
       w (Move tool)   2nd  
shortcuts.   [See hotkeys]
Show Manipulator Tool button  
Show menu
       Grid command  
Show pull-down (panel menus)  
Shrek (movie)  
Silicon Graphics, Inc. (SGI)   2nd   3rd  
simple strokes  
simulating
       diffuse reflection of light  
simulating emitted light  
single chain IK  
singularities  
sizing   [See also scaling]
       manipulator handles  
skeletons
       adding Inverse Kinematics to   2nd   3rd   4th   5th   6th   7th  
       creating   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
       description of  
       skinning   2nd   3rd   4th   5th   6th   7th   8th  
skinning   2nd   3rd   4th   5th   6th   7th   8th  
       description of   2nd   3rd  
slave machines and batch rendering   2nd  
smoke from chimney, creating   2nd   3rd   4th   5th   6th   7th   8th   9th  
Smooth Proxy feature  
smooth proxy modeling
       overview of   2nd  
smooth skinning   2nd  
smooth wireframes  
smoothing
       animations  
       motion of cameras   2nd   3rd   4th   5th   6th   7th  
       polygon shapes  
smoothing polygons  
Snap Together Tool  
snapping  
       discrete option for  
       enabling  
       max vs. Maya  
       polygonal option for  
       temporary  
Snapping Magnets setting  
snapping tolerance  
soft bodies
       description of  
       Dynamics mode and  
soft body
       adding motion to   2nd   3rd  
       converting NURBS plane to   2nd  
soft body dynamics
       description of  
Soft Options dialog box  
soft-body dynamics
       overview of  
       springs, adding   2nd   3rd   4th   5th   6th  
       system, creating  
SoftImage   2nd  
Softimage pic format  
software rendered particles
       overview of  
       types of   2nd  
solid materials
       creating  
               metal   2nd  
               plastic  
               pottery  
               reflective raytraced metal   2nd  
               refractive raytraced glass  
       duplicating  
Solver Oversampling, setting  
space character in filenames  
spacebar
       functions of  
spaces in filenames  
span
       description of  
spans
       changing number of to increase detail  
specular color
       description of  
Specular Color attribute (Attribute Editor)  
Specular Roll Off attribute (Attribute Editor)  
Specular Shading section (Attribute Editor)   2nd   3rd   4th   5th   6th  
speed of playback, changing  
Spheres particle type  
spinners
       max vs. Maya  
spinning.   [See tumbling]
spline IK  
splines
       description of  
       NURBS compared to  
Split Polygon tool
       eye sockets, forming   2nd   3rd   4th   5th  
       mouth, creating   2nd   3rd   4th   5th   6th   7th   8th  
       overview of   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
       Tool Settings dialog box
               Snapping Magnets setting  
Spooky World project
       applying bump mapping to\:chimney  
       applying bump mapping to\:door   2nd  
       applying bump mapping to\:foundation   2nd  
       applying bump mapping to\:overview of  
       applying bump mapping to\:walls  
       applying texture mapping to
               chimney   2nd  
               door  
               doorknob   2nd  
               foundation   2nd  
               walls   2nd  
                windows   2nd  
       bringing house to life   2nd   3rd   4th  
       camera
               adding   2nd   3rd   4th  
               attaching to path   2nd   3rd  
               tweaking path of   2nd  
       chimney
               adding   2nd   3rd   4th   5th   6th  
               intersecting with back walls   2nd   3rd   4th  
               tweaking   2nd   3rd   4th   5th   6th  
       chimney smoke   2nd   3rd   4th   5th   6th   7th   8th   9th  
       door
               creating   2nd   3rd   4th  
       door opening
               creating   2nd   3rd   4th  
       filling gaps   2nd  
        glowing moon, adding   2nd   3rd  
       Graph Editor and   2nd   3rd   4th   5th  
       grass blowing in wind effect   2nd   3rd   4th   5th   6th   7th  
       house, adding to   2nd   3rd   4th   5th   6th   7th   8th  
       inner walls, adding  
       lighting   2nd  
       lights
               adding to scenes   2nd  
       materials, adding to
               door texture   2nd  
               doorknob texture   2nd  
               window glass  
               window trim   2nd  
       materials, base, applying
               chimney  
               foundation  
               overview of  
               porch  
               roof  
               walls  
       materials, base, creating
               chimney  
               foundation  
               overview of   2nd  
               porch rails  
               roof  
               walls  
       overview of  
       playblasting  
       porch
               handrails, creating   2nd   3rd   4th   5th   6th  
               handrails, placing  
               legs, creating   2nd   3rd   4th   5th  
               rails, steps, and roof, adding   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
       porch surface, creating   2nd  
       porch, adding   2nd   3rd  
       rendering   2nd   3rd  
       roof, making   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
       sodding landscape   2nd  
       stairs to porch, creating   2nd   3rd   4th  
       starting   2nd   3rd  
       trees, adding to landscape   2nd   3rd  
       vapor effects, adding   2nd   3rd   4th  
       windows
               creating   2nd   3rd   4th   5th   6th   7th  
Spot light
       attributes of  
       Cone Angle attribute   2nd   3rd  
       description of  
       Dropoff attribute   2nd  
       IPR render and   2nd   3rd  
       layer for, creating  
       overview of   2nd   3rd  
       Penumbr Angle attribute  
       placement of  
       Scale tool and  
Spot lights
       adding to scenes   2nd  
Spring constraint  
springs
       adding   2nd   3rd   4th   5th   6th  
       soft-body dynamics  
Sprites particle type  
stairs to porch, creating   2nd   3rd   4th  
Stand In attribute (active bodies)  
standalone renderer   2nd  
starting
       new projects   2nd   3rd  
       Paint Effects  
starting new projects
       boat floating on ocean
               boat, animating along path   2nd   3rd  
               boat, creating   2nd   3rd   4th   5th   6th   7th  
               camera, placing   2nd   3rd  
               ground, creating   2nd   3rd   4th   5th   6th  
               importing lights  
               length of animation, setting  
               materials and lighting, adding   2nd   3rd   4th   5th   6th   7th  
               overview of  
               rendering scene   2nd  
               water, adding motion to   2nd   3rd  
               water, creating  
               water •s plane, creating   2nd   3rd   4th   5th  
       naming and specifying default directory  
       organizing folders  
       overview of   2nd  
static friction attribute (active bodies)  
Status Line
       description of  
       Numeric Input tool   2nd  
       overview of   2nd   3rd   4th   5th   6th   7th  
Steering attribute, creating   2nd   3rd  
stills
       rendering  
stopping
       playback  
Streak particle type  
Stroke Display Quality command (Display menu)  
Stroke Path Curves command (Display menu)  
stroke pressure  
strokes
       adjusting settings  
       copying and pasting  
       description of  
       editing
               grass blowing in wind effect   2nd   3rd   4th   5th   6th   7th  
               sodding landscape   2nd  
               trees, adding to landscape   2nd   3rd  
               vapor effects, adding   2nd   3rd   4th  
       hiding  
       NURBS curves and  
       overview of   2nd   3rd  
       selecting and modifying  
       simplifying  
       speed of drawing and density  
       working with  
student version.   [See Maya Personal Learning Edition (PLE)]
Studio Tools (AliasWavefront  
stylus devices  
subdivide
       description of  
subdivision surfaces
       converting NURBS objects to  
subtracting selections   2nd  
subtractive colors  
surface direction  
surface direction, changing  
surface emitters  
surface normal
       description of  
Surface Shader  
Surface Shading attribute (Attribute Editor)  
surfaces   [See also materials]
       creating from profile curves   2nd  
       grouping  
       polygon
                components of  
       rendering time and  
       Trim tool  
       working with in real time  
Surfaces functions  
Surfaces menu
       Loft command  
Sutherland, Ivan  
swatches
       description of  
symmetrical characters , creating  
       polygonal modeling in   2nd   3rd   4th   5th   6th  
system recommendations   2nd   3rd  
system requirements   2nd  



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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