[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Sample Density attribute (Channel Box) saturation of colors Save Brush Preset dialog box Save Preferences command (File menu) Save Scene Options dialog box Saved Layouts option (panel menus ) saving changing filename when Incremental Save feature preferences scenes views scalability Scale tool 2nd overview of r hotkey scaling brushes CVs discrete snapping option for pole to fit pole to match measured height steps on stairway scanners 2nd 3rd scene elements Create menu and description of scene motion scene organization max vs. Maya 2nd 3rd 4th scenes cleaning up clutter in importing playblasting rendered, viewing rendering boat floating on ocean project 2nd saving schematic view max vs. Maya Script Editor clearing display command feedback log Echo All Commands setting highlighting commands in MELscript and opening scripting max vs. Maya scrubbing description of Time Slider Sculpt Surfaces tool 2nd exiting interactively changing function of sculpting NURBS plane 2nd 3rd 4th secondary colors Segments setting (Paint Effects) Select All by Type command (Edit menu) Select All command (Edit menu) Select by Object Type-Rendering mask Select Invert command (Edit menu) selecting colors cubes elements Hypershade 2nd group members image format max vs. Maya multiple objects NURBS cube objects objects 2nd adding and subtracting selections 2nd doors, building 2nd 3rd 4th 5th 6th 7th 8th 9th Edit menu options lasso selecting marquee selecting Outliner and overview of Quick Select Sets selection mask buttons wildcards and 2nd wireframes strokes selecting objects Component Selection mode and Selection by name mode (Numeric Input tool) selection filters max vs. Maya selection mask selection mask buttons selection mask list box selection masks self- illumination description of semicolons in command names sense of scale Set command (File menu) set driven key animation Set Driven Key dialog box setting constraints for camera hotkeys 2nd 3rd keys hotkeys length of animation Range Slider preferences 2nd Solver Oversampling settings materials Attribute Editor 2nd 3rd 4th 5th Color Chooser editing 2nd 3rd replacing SGI format SGI. [See Silicon Graphics, Inc. (SGI)] SGI16 format Shade Options command (Shading menu) Shaded mode shaded mode overview of Shaded mode selecting objects in shaded views shader description of Shader Library (Hypershade) shaders boat floating on ocean project 2nd installing new features overview of Shading Map Shading menu Interactive Shading command Shade Options command Shading pull-down Shading pull-down (panel menus) Shadow Color attribute (depth map shadows) Shadow Rays attribute ( raytraced shadows) shadows Ambient light and Area light and creating max vs. Maya depth map 2nd attributes for 2nd 3rd working with 2nd Directional light and 2nd 3rd overview of 2nd Point light and raytraced Area light and attributes for 2nd overview of 2nd working with 2nd 3rd shape nodes 2nd Shelf creating description of shelf description of Shelf dropping items on 2nd 3rd 4th 5th 6th 7th 8th shelves loading 2nd 3rd shield, applying texture to 2nd Shift key (select and deselect objects) Shift+A (frame objects in viewports) Shift+C hotkey Shift+click (reverse object selection) Shift+Ctrl+click (select object) Shift+E (Rotate) Shift+O (Outliner) Shift+P (Unparent) Shift+R (Scale) Shift+T (Hypershade) Shift+V (Visor dialog box) Shift+W (Translate) shingles creating 2nd 3rd giving surface to lay on 2nd 3rd 4th 5th 6th 7th 8th 9th 10th shortcuts 5 (Shaded mode) Alt+1 (resize movie player) Alt+v (play scene) Ctrl+a (Attribute Editor) Ctrl+Alt (zoom) Ctrl+c (copy) Ctrl+click (deselect objects) Ctrl+d (Duplicate) Ctrl+d (duplicate) Ctrl+q (lasso select) Ctrl+v (paste) e (Rotate tool) 2nd F1 (help) F2 (Animation mode) F3 (Modeling mode) F4 (Dynamics mode) F8 (Component Selection mode) 2nd F8 (Object mode and Component mode toggle) g (Extrude Face tool) p (Parent) r (Scale tool) 2nd setting keys Shift key (select and deselect objects) Shift+A (frame objects in viewports) Shift+click (reverse object selection) Shift+Ctrl+click (select objects) Shift+O (Outliner) Shift+P (Unparent) Shift+T (Hypershade) Shift+V (Visor dialog box) t (light Manipulator tool) w (Move tool) 2nd shortcuts. [See hotkeys] Show Manipulator Tool button Show menu Grid command Show pull-down (panel menus) Shrek (movie) Silicon Graphics, Inc. (SGI) 2nd 3rd simple strokes simulating diffuse reflection of light simulating emitted light single chain IK singularities sizing [See also scaling] manipulator handles skeletons adding Inverse Kinematics to 2nd 3rd 4th 5th 6th 7th creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th description of skinning 2nd 3rd 4th 5th 6th 7th 8th skinning 2nd 3rd 4th 5th 6th 7th 8th description of 2nd 3rd slave machines and batch rendering 2nd smoke from chimney, creating 2nd 3rd 4th 5th 6th 7th 8th 9th Smooth Proxy feature smooth proxy modeling overview of 2nd smooth skinning 2nd smooth wireframes smoothing animations motion of cameras 2nd 3rd 4th 5th 6th 7th polygon shapes smoothing polygons Snap Together Tool snapping discrete option for enabling max vs. Maya polygonal option for temporary Snapping Magnets setting snapping tolerance soft bodies description of Dynamics mode and soft body adding motion to 2nd 3rd converting NURBS plane to 2nd soft body dynamics description of Soft Options dialog box soft-body dynamics overview of springs, adding 2nd 3rd 4th 5th 6th system, creating SoftImage 2nd Softimage pic format software rendered particles overview of types of 2nd solid materials creating metal 2nd plastic pottery reflective raytraced metal 2nd refractive raytraced glass duplicating Solver Oversampling, setting space character in filenames spacebar functions of spaces in filenames span description of spans changing number of to increase detail specular color description of Specular Color attribute (Attribute Editor) Specular Roll Off attribute (Attribute Editor) Specular Shading section (Attribute Editor) 2nd 3rd 4th 5th 6th speed of playback, changing Spheres particle type spinners max vs. Maya spinning. [See tumbling] spline IK splines description of NURBS compared to Split Polygon tool eye sockets, forming 2nd 3rd 4th 5th mouth, creating 2nd 3rd 4th 5th 6th 7th 8th overview of 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Tool Settings dialog box Snapping Magnets setting Spooky World project applying bump mapping to\:chimney applying bump mapping to\:door 2nd applying bump mapping to\:foundation 2nd applying bump mapping to\:overview of applying bump mapping to\:walls applying texture mapping to chimney 2nd door doorknob 2nd foundation 2nd walls 2nd windows 2nd bringing house to life 2nd 3rd 4th camera adding 2nd 3rd 4th attaching to path 2nd 3rd tweaking path of 2nd chimney adding 2nd 3rd 4th 5th 6th intersecting with back walls 2nd 3rd 4th tweaking 2nd 3rd 4th 5th 6th chimney smoke 2nd 3rd 4th 5th 6th 7th 8th 9th door creating 2nd 3rd 4th door opening creating 2nd 3rd 4th filling gaps 2nd glowing moon, adding 2nd 3rd Graph Editor and 2nd 3rd 4th 5th grass blowing in wind effect 2nd 3rd 4th 5th 6th 7th house, adding to 2nd 3rd 4th 5th 6th 7th 8th inner walls, adding lighting 2nd lights adding to scenes 2nd materials, adding to door texture 2nd doorknob texture 2nd window glass window trim 2nd materials, base, applying chimney foundation overview of porch roof walls materials, base, creating chimney foundation overview of 2nd porch rails roof walls overview of playblasting porch handrails, creating 2nd 3rd 4th 5th 6th handrails, placing legs, creating 2nd 3rd 4th 5th rails, steps, and roof, adding 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th porch surface, creating 2nd porch, adding 2nd 3rd rendering 2nd 3rd roof, making 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th sodding landscape 2nd stairs to porch, creating 2nd 3rd 4th starting 2nd 3rd trees, adding to landscape 2nd 3rd vapor effects, adding 2nd 3rd 4th windows creating 2nd 3rd 4th 5th 6th 7th Spot light attributes of Cone Angle attribute 2nd 3rd description of Dropoff attribute 2nd IPR render and 2nd 3rd layer for, creating overview of 2nd 3rd Penumbr Angle attribute placement of Scale tool and Spot lights adding to scenes 2nd Spring constraint springs adding 2nd 3rd 4th 5th 6th soft-body dynamics Sprites particle type stairs to porch, creating 2nd 3rd 4th Stand In attribute (active bodies) standalone renderer 2nd starting new projects 2nd 3rd Paint Effects starting new projects boat floating on ocean boat, animating along path 2nd 3rd boat, creating 2nd 3rd 4th 5th 6th 7th camera, placing 2nd 3rd ground, creating 2nd 3rd 4th 5th 6th importing lights length of animation, setting materials and lighting, adding 2nd 3rd 4th 5th 6th 7th overview of rendering scene 2nd water, adding motion to 2nd 3rd water, creating water •s plane, creating 2nd 3rd 4th 5th naming and specifying default directory organizing folders overview of 2nd static friction attribute (active bodies) Status Line description of Numeric Input tool 2nd overview of 2nd 3rd 4th 5th 6th 7th Steering attribute, creating 2nd 3rd stills rendering stopping playback Streak particle type Stroke Display Quality command (Display menu) Stroke Path Curves command (Display menu) stroke pressure strokes adjusting settings copying and pasting description of editing grass blowing in wind effect 2nd 3rd 4th 5th 6th 7th sodding landscape 2nd trees, adding to landscape 2nd 3rd vapor effects, adding 2nd 3rd 4th hiding NURBS curves and overview of 2nd 3rd selecting and modifying simplifying speed of drawing and density working with student version. [See Maya Personal Learning Edition (PLE)] Studio Tools (AliasWavefront stylus devices subdivide description of subdivision surfaces converting NURBS objects to subtracting selections 2nd subtractive colors surface direction surface direction, changing surface emitters surface normal description of Surface Shader Surface Shading attribute (Attribute Editor) surfaces [See also materials] creating from profile curves 2nd grouping polygon components of rendering time and Trim tool working with in real time Surfaces functions Surfaces menu Loft command Sutherland, Ivan swatches description of symmetrical characters , creating polygonal modeling in 2nd 3rd 4th 5th 6th system recommendations 2nd 3rd system requirements 2nd |