[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] r (Scale tool) 2nd Radial field rails for porch, creating 2nd RAM network rendering and Ramp map Ramp shader Ramp Shader Ramp texture 2nd Range Slider Auto Keyframe button displaying frame rate, specifying preferences, setting 2nd range, setting range, setting rasterize Ray Depth Limit attribute ( raytraced shadows) raytraced shadows Area light and attributes for 2nd depth map shadows compared to description of overview of 2nd rendering time and working with 2nd 3rd raytracing description of rendering and rendering time and rearranging Work Area reassigning hotkeys Rebuild Surface function Rebuild Surface Options dialog box Recent Projects command (File menu) Redraw Paint Effects View button (Paint Effects) reference images [See loading images for reference] references LightWave vs. Maya Reflected Color attribute (Attribute Editor) 2nd reflection simulating diffuse reflection mapping raytracing compared to reflection of lights Reflectivity attribute (Attribute Editor) 2nd Reflectivity map channel refraction max vs. Maya regenerating Paint Effects regular patterns of 2D procedurals Relationship Editor for lights Relative entry mode (Numeric Input tool) relative-value entry functions Render Current Frame command (Hotbox menu) 2nd Render Globals button Render Globals window Anit-aliasing Quality setting antialiasing quality settings Batch Render option 2nd motion blur settings opening overview of raytraced shadows settings Raytracing section raytracing settings Render Layer/Pass Control option Resolution section resolution settings settings render layers overview of Render View window opening renderable scene elements rendering 2nd [See also Render Globals window] checklist for 2nd LightWave vs. Maya 2nd max vs. Maya overview of 2nd scenes boat floating on ocean project 2nd overview of setup for Spooky World project 2nd 3rd stills testing adding lights for 2nd testing time when changing settings time to complete viewing rendered scenes Rendering menu Make Paintable command rendering time compositing and NURBS and polygons and shadows and troubleshooting slow antialiasing quality camera effects material types motion blur object attributes overview of raytraced shadows raytracing resolution renderings RenderPal repeating last action repetitive motion. [See Trax tool] replacing Maya settings repositioning points Reset Settings command (Edit menu) 2nd resetting option box settings resizing manipulator handles movie player resolution depth map shadows pixels and rendering time and setting for playing back movies video cards, testing resources [See also Web sites] bibliography 3D and computer graphics art books art history and appreciation creativity and visual psychology film direction lighting set and interior design magazines plug-ins, MELscripts, and material shaders reusing Dmaps materials revolution axis, interactively modifying revolve, performing RGB (red-green-blue) mode RGB mode rigging creating description of 2nd right mouse button (RMB) right-clicking panel to enable or disable subtypes rigid skinning 2nd 3rd 4th 5th 6th 7th 8th rigid-body dynamics active vs. passive bodies 2nd 3rd constraints 2nd fields 2nd overview of setting up 2nd 3rd 4th 5th 6th 7th 8th rim lights RLA format rolling description of roof applying base material to creating base material for roof, making 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th root joint description of roots overview of rotate plane IK Rotate tool e hotkey overview of rotating camera discrete snapping option for rotation snapping rotation snaps rubber dumbbell project 2nd 3rd 4th 5th |