Key Terms antialiasing A rendering option that helps eliminate the "jaggies" often found between object edges and produces a smoother version of an image. Perspective view The 3D view made up of orthographic projection. orthographic view A 2D "flat" view of the scene, usually visualized from the front, side, or top. Perspective views exhibit foreshortening, but orthographic views do not. focal length The Maya term for the perspective exaggeration or " wide-angle " quality of a camera. In real cameras, it's the distance from the lens to the film plane, directly proportional to the object's size in the frame. clip planes Represent the camera's range; in Maya, cameras can see objects only within the values specified for the clip planes. depth of field The camera's range of distance within which objects are sharply focused; also called the distance blur effect (commonly seen in photography with a subject that's in the near foreground). Objects outside the camera's depth of field (either closer to or farther away from the camera) look blurred or out of focus. tumble Rotate the camera about its center. track Translate the camera up, down, left, or right without changing its aim. dolly Move the camera toward or away from its center of interest; the scene then appears larger or smaller. zoom Camera's focal length is changed but its position in space does not move. roll Rotating the camera around its sight line (the line connecting the camera to its center of interest). scrub To drag time forward and backward so you can check animation in a view. This is done by LMB-dragging in the Time Slider. batch render A background process that allows you to render a sequence of frames (rather than a single still image) while continuing to work in Maya; these frames are stored in the Images directory for your project. |