This enumeration is used by the System.Drawing.Graphics.Flush() method to determine whether the system should wait for rendering to be completed ( Sync ) or whether the graphics operations should be flushed asynchronously ( Flush ). public enum FlushIntention { Flush = 0 , Sync = 1 } HierarchySystem.Object System.ValueType System.Enum(System.IComparabl, System.IFormattable , System.IConvertible) FlushIntention Passed ToSystem.Drawing.Graphics.Flush() |