R



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W]

Padilla, Therese
Peacock, Steve
phases of preparation for planning Innovation Games 2nd
photographers (team role)
physical preparation requirements, selecting Innovation Games
planners (team role)
planning Innovation Games [See also preparing for specific games.]
     preparation phases 2nd
     setup for games
     size of team
     timeline for
     using Remember the Future game
PMEC (Product Management Educational Conference)
positive economic attributes
preparation phases for planning Innovation Games 2nd
preparation requirements, selecting Innovation Games
preparing for specific games [See also planning Innovation Games.]
     The Apprentice
     Buy a Feature
     Give Them a Hot Tub
     Me and My Shadow
     Product Box
     Prune the Product Tree
     Remember the Future
     Show and Tell
     Speed Boat
     Spider Web
     Start Your Day
     20/20 Vision
pricing features for Buy a Feature game
primary data
priorities [See Speed Boat game; 20/20 Vision game.]
problems, prioritizing [See Speed Boat game.]
Product Box game 2nd 3rd
     as marketing exercise
     for CABs (Customer Advisory Boards)
     customizing
     materials list
     playing
     preparing for
     processing results
     reasons for using
     using with Show and Tell game
Product Management Educational Conference (PMEC)
product requirements [See customer requirements.]
product teams, involvement in Innovation Games
professional facilitators, advantages of using
project managers [See planners (team role).]
Prune the Product Tree game 2nd
     example of usage
     playing
     preparing for
     processing results
     reasons for using



Innovation Games(c) Creating Breakthrough Products Through Collaborative Play
Innovation Games: Creating Breakthrough Products Through Collaborative Play
ISBN: 0321437292
EAN: 2147483647
Year: 2006
Pages: 144
Authors: Luke Hohmann

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