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H
hard coded rules
opponents abilities , 234
height maps, creating, 389
HeightAboveTerrain method
ITerrainInfo interface, 9
Terrain class, 134
HeightOfTerrain method
exception thrown, 205
ITerrainInfo interface, 9
Terrain class, 134
Help method, Console class, 67
Hit Test methods , ImageButton class, 47
HitTheBrakes method, Opponent class, 277
horizon
achieving better looking effect, 122
skybox , 113
SkyBox class, 119
SkyFace class, 114
HorsePower property, CarDynamics class, 335
HoverTest method, ImageButton class, 51
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Editing Logical Models”Intermediate Aspects
Editing Logical Models”Advanced Aspects
Reverse Engineering Physical Schemas to Logical Models
Change Propagation and Round Trip Engineering
Other Features and Best Practices
Systematic Software Testing (Artech House Computer Library)
Risk Analysis
Test Implementation
The Test Organization
Appendix B Testing Survey
Appendix E Simplified Unit Test Plan
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
Branching and Looping
Procedures
String Operations
Appendix E 80x86 Instructions (by Opcode)
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 24. Discover Networks with NetStumbler
Hack 36. Estimate Network Performance
Hack 49. Poll Wireless Clients
Hack 91. The Passive Repeater
Hack 93. Build Cheap, Effective Roof Mounts
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #3: Work Together for Maximum Gain
Key #4: Base Decisions on Data and Facts
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
Java Concurrency in Practice
Sharing Objects
Blocking Queues and the Producer-consumer Pattern
Synchronizers
Other Forms of Single-threaded Subsystems
AbstractQueuedSynchronizer
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