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If you've opened this book, you must already have some idea of what a MUD is and why you would program one, but I'll give you my ideas on MUDs anyway.

What the heck are MUDs? Any game programmer who's lived within the past 20 years should be familiar with them. You probably think of MUDs as text-based hack-and-slash games , in which you run around killing as many people as you can.

In a way, that's correctbut MUDs don't have to be limited to hack-and-slash. Some MUDs are communities of people who gather in their virtual worlds just to communicate with each other. MUDs don't have to be text-based either. In fact, almost all virtual-world style games have similar structures under the hood. It's really not all that difficult to adapt a graphical client program to interpret what is happening in the MUD.

[ LiB ]

MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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