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E
encapsulation, 7
entity stereotype, 126
entry action
defined, 94
notation, 94
entry point
defined, 95
notation, 96
enumeration stereotype, 21
event, 69
event occurrence, 112
exception, 77
exception handler
defined, 81
notation, 82
exceptional flow of events
defined, 50
examples, 54, 56
exceptions, 13
executable node, 81
executable stereotype, 127
execution environment
defined, 129
notation, 129
execution occurrence, 112
exit action
defined, 94
notation, 94
exit point
defined, 96
notation, 96
expansion node, 83
expansion region
defined, 86
notation, 87
extend dependency
defined, 57
notation, 57
extension
defined, 135
notation, 135
extension points, 57
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Fast Track UML 2.0
ISBN: 1590593200
EAN: 2147483647
Year: 2004
Pages: 97
Authors:
Kendall Scott
,
Apress
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Game Graphics Learning to Use Bitmaps
Fundamentals of 3D Graphics Programming
Multiplayer Programming The Crazy Carnage Game
Epilogue
Certified Ethical Hacker Exam Prep
Test PlansKeeping It Legal
The Technical Foundations of Hacking
An Overview of TrojansThe History of Trojans
Securing Wireless Networks
Hashing
Snort Cookbook
Logging Packets That Snort Captures
Logging to a Specific File
Logging Alerts to a Database
Logging to a Unix Socket
Working with Honeypots and Honeynets
101 Microsoft Visual Basic .NET Applications
Working with Console Applications
Building Enterprise Services Applications
COM Interop/PInvoke
Securing Applications
Windows Server 2003 for .NET Developers
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Photoshop Layers and After Effects
Rotoscoping Techniques with Photoshop
Matte and Keying Plug-ins
Atmosphere, Film, and Noise Effects
Custom Scene Transitions
.NET-A Complete Development Cycle
Introducing .NET
References for Further Reading
Project Management Issues
Refining Requirements for 3D Text Display
Wrap-Up
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