Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] C preprocessor 2nd 3rd 4th 5th C-binding 2nd C-callable functions Carbon applications 2nd Cartesian coordinates 2nd 3rd 4th and 2D texture mapping CGL (Core OpenGL) Child windows ChoosePixelFormat() Clamping Clamping artifacts Clearing model-view matrix Clearing multiple buffers Clearing the framebuffer Client state 2nd Clip coordinates 2nd Clip planes 2nd Clipped raster positions Clipping 2nd Co-planar primitives 2nd Cocoa Code reusability 2nd Color buffer Color lookup table Color material mode Color matrix Color plates Color state Colored light debugging Column-major notation Commands and display lists drawing execution order extension matrix-manipulation painter's algorithm processing order projection matrix texture unit state vertex array Compilers Computer Graphics: Principles and Practice Constructive solid geometry (CSG) 2nd Contexts Apple Mac OS X creating deleting Linux Microsoft Windows using Coordinates clip eye 2nd 3rd normalized device 2nd 3rd object texture window world 2nd Copying pixels Core OpenGL (CGL) CPU-limited applications Creating contexts Apple Mac OS X Linux Microsoft Windows Cube mapping 2nd 3rd Cube-complete texture object CubeMap example Current material colors 2nd 3rd 4th Current primary color 2nd 3rd Current raster position 2nd |