End-to-End UML Modeling

Chapter 1 - Review of UML
byAndrew Filevet al.?
Wrox Press ©2002
Team FLY

Having looked at why UML is useful, and where it came from, we'll now look at the notation itself. To cover the complete notation in a single chapter would be impossible, so for a deeper coverage I'll refer you to some other works.

  • Instant UML by Pierre-Alain Muller (Wrox Press, ISBN 1-86100-087-1).

  • The Unified Modeling Language User Guide by Grady Booch, James Rumbaugh, and Ivar Jacobson (Addison Wesley, ISBN 0-201-57168-4).

  • UML Distilled by Martin Fowler with Kendall Scott (Addison Wesley, ISBN 0-201-65783-X).

What we'll do here is cover the essential notation and core concepts that will allow us to progress through the rest of the book with a common understanding.

We'll also aim to address one of the problems of many UML courses and books. The problem being, that all too often the various diagrams are presented in isolation without a clear indication of how they relate to one another. To make matters worse, different examples are often used to demonstrate the different diagrams, not one of those examples being for a system that you might actually want to build. Think here of a statechart diagram that describes a motor car gearbox, or a sequence diagram that describes the operation of a hotel elevator.

So in the following section we'll have a single example, an Order Processing system, which you should be able to relate to even if you don't intend to build such a thing, and at the end, we'll pull it all together.

UML Essential Notation and Core Concepts

Now we'll step through the UML diagrams in turn, all the way from an activity diagram through to a deployment diagram in this order:

  • Activity Diagram

  • Use Case Diagram

  • Sequence and Collaboration Diagram

  • Statechart Diagram

  • Static Structure Diagram

  • Component Diagram

  • Deployment Diagram

Each diagram is labeled in light gray with some of the names given to the UML elements that are shown, which - for the record - reflects the UML metamodel.

The UML Metamodel is itself a UML model, which defines the rules for constructing other UML models. Whereas in one of your own models you might state "Bank is associated with one or more Accounts", the metamodel would state a more generic relationship of "a Class may be associated with any Other Class".

On the whole, the model elements have been labeled using Visio EA terminology so as to reduce the potential for confusion when you come to use the tool. Historically - and in other modeling tools - you may have encountered alternative UML terminology. The alternative terms have been tabulated towards the end of this chapter.

As you'll see later in this chapter, the software development process that you follow might well be described as use-case driven, which implies the use case diagram as an obvious starting point. But those use cases will doubtless fit into some kind of overall business process, perhaps modeled up-front by a business analyst. So we'll take a business process as our starting point and use this as a vehicle for demonstrating the most suitable diagram for that purpose; the activity diagram.

Activity Diagram

The activity diagram is the closest you'll get in UML to a flow chart, and the closest you'll get to a business process diagram. Here is a sample activity diagram with the important UML elements labeled, followed by a description of those elements.

click to expand

  • Initial state is where the diagram begins.

  • Control flow shows a transfer of control from one activity to another.

  • State represents a period of time during which a piece of work is carried out by person or team.

  • Transition (fork) shows the point as which two or more parallel activities will commence.

  • Transition (join) shows the point as which two or more parallel activities must synchronize and converge.

  • Swim lane allows all of the activities carried out by a particular person or team arranged into a column.

  • Entry action shows what must happen when the activity begins.

  • Object in state shows an object that is produced or consumed in the course of an activity, with the production or consumption (object flow) being represented by the dashed line.

What the diagram shows

The Order Processing business process begins when an Order Clerk performs the Take Order activity. This activity results in an Order object being created in unpicked state. Next, the Pick Stock activity is performed (for the Order) by the Logistics team.

At this point some parallel behavior occurs - the Logistics team Deliver Item(s) around the same time that the Accounts department Prepare Invoice. Only when the items have been delivered and the invoice has been prepared can the Accounts department then Send Invoice. Immediately prior to sending the invoice they must Print Invoice.

Those are the essential points of an activity diagram, but not a complete coverage. In particular you will see some additional syntax in the description of a Statechart diagram.

Use Case Diagram

Here is a sample use case diagram with the important UML elements labeled, followed by a description of those elements.

click to expand

  • Actor represents a person or external system that initiates a use case in order to get some value from the application.

  • Use case is a well-defined unit of functionality that the system provides to one or more actors.

  • Communicates shows that a particular actor makes use of a particular use case.

  • A <<uses>> relationship shows where a piece of potentially-reusable functionality has been factored out into a separate use case.

  • An <<extends>> relationship shows where some additional functionality may be provided in support of a use case, that extended functionality having been factored out into a separate use case.

A Note about Stereotypes

You might wonder why the words <<uses>> and <<extends>> are enclosed within angled brackets << like this >>. It's because they are stereotypes; these allow a single UML element (in this case a generalization line with a triangular head) to represent slightly different concepts.

Any UML element may be stereotyped and later you will see components stereotyped as <<executable>> or <<library>> in a component diagram.

What the Diagram Shows

Taking the original activity diagram as a starting point, each of the activities - Take Order, Pick Stock, Deliver Items, Prepare Invoice, and Send Invoice - has been represented as a use case. A one-to-one correspondence between activities and use cases is not mandatory, but here it shows the potential for traceability between the diagrams.

You will also see a correspondence between the actors in this diagram and the swim lanes from the original activity diagram. The Order Clerk swim lane is represented as an Order Clerk actor, the Logistics swim lane is represented by DeliveryMan and StockPicker actors, and the Accounts swim lane is represented as an Accountant actor.

Choose Order represents functionality that is common to (used by) the Deliver Items, Prepare Invoice, and Pick Stock use cases. To deliver items, prepare an invoice, or pick stock the actor must first choose an order, but to take a new order the actor does not need to first choose an order (obviously) and to send an invoice the actor need not chose an order (because they will choose an invoice).

In the course of taking an order, the Take Order use case may be extended by functionality to Mark for Special Delivery. This has been modeled separately as an extension so that the extended behavior may be changed with no impact on the main use case; for example, this extension may bypass the standard procedure and instead send an instant message to the Stock Picker and Delivery Man.

Sequence and Collaboration Diagram

Use cases are realized (that is, described in terms of interactions between collaborating objects) using interaction diagrams, of which there are two types:

  • Sequence diagrams

  • Collaboration diagrams

Here is a sample sequence diagram with the important UML elements labeled, followed by a description of those elements.

click to expand

  • Object refers to an object instance that sends messages to, or receives messages from, other object instances. The objects are labeled as instanceName:ClassName where the instance name is commonly omitted to show no particular instance of the class in question.

  • Message shows an interaction between two objects, which may be labeled using descriptive text (such as select stock item above) or may be labeled with the name of an operation on the receiving class, such as allocateStock above. A return message may be shown as a dotted line.

Here is an equivalent collaboration diagram showing the same set of interactions. Whereas a sequence diagram has a top-to-bottom time line to show the order of events, a collaboration diagram uses a numbering scheme. Apart from the visualization style, sequence diagrams and collaboration diagrams may be thought of as equivalent to the extent that some modeling tools, such as Rational Rose, allow automatic switching between the visualization styles.

click to expand

What these Diagrams Show

Both diagrams show the sequence of object interactions that support the PickStock use case. The sequence is:

  1. The StockPicker actor runs the PickStockController (which in this design is a control class responsible for the use case).

  2. The PickStockController calls the chooseOrder() operation on the ChooseOrderController which results in...

  3. a chosenOrder being returned. This interaction represents the fact that the Pick Stock use case <<uses>> the Choose Order use case.

  4. The PickStockController calls the display() operation of a StockItemsForm.

  5. The StockPicker actor selects a stock item on the StockItemsForm.

  6. The selected stockItem is returned to the controller.

  7. To allocate the stock to the order, the PickStockController calls the allocateStock() operation of the Order - specifically the chosenOrder that was retrieved in Step 3. The stockItem from Step 6 is passed as a parameter.

  8. To remove the item from stock, the PickStockController calls the removeItem() operation of the Warehouse passing stockItem as a parameter.

Statechart Diagram

The inclusion of Order as an object in state in the original activity diagram hints at the fact that this will be a state-full class. We could have included the object multiple times on that diagram to show the state changes of an Order that result from the various activities, but for clarity we didn't.

To show the complete set of states for an Order, and - most importantly - to show the circumstances in which an Order will transition from one state to another, we draw a Statechart diagram.

Here is a sample Statechart diagram with the important UML elements labeled, followed by a description of those elements.

click to expand

  • State represents the status of an object (a function of its attributes and links) over a period of time between transitions.

  • Transition is a movement of the object from one state to another, triggered by the object receiving an event.

  • Each transition is triggered by an event, and the transition occurs only if the [condition] is met and the action is successful.

What the Diagram Shows

Upon receiving the create event, the Order transitions from the initial state into state Unpicked.

When an allocateStock event occurs the Order will return to the Unpicked state if the [stock not available] condition is true, otherwise - if the [stock available] condition is true and the removeltem action completes - then it will transition to state Picked. Alternatively the transition from state Unpicked may be to state Canceled if a cancel event is received.

The order may transition to state Delivered, from state Picked, upon receiving a deliver event. It may transition to state Invoiced, from state Delivered, upon receiving an invoice event.

When Canceled or Invoiced, that's the end of the line for this Order, so there is a notional transition to the end state.

Only those transitions shown on the diagram are allowed. Thus for example it is impossible to move an order to state Canceled once it has been picked, because none of the states Picked, Delivered, or Invoiced has an outward transition to state Canceled.

Static Structure Diagram

The sequence diagrams, collaboration diagrams, and statechart diagrams that we've encountered in the previous two sections are termed dynamic diagrams. They represent the dynamic model, which is the model showing how our system will behave over time.

We also need a static model, showing the persistent relationships and dependencies between classes and components. Out first static model will be the Static Structure diagram (Visio terminology), which is otherwise more commonly known as the class diagram.

Here is a sample class diagram with the important UML elements labeled, followed by a description of those elements.

click to expand

  • Class represents an object class as a rectangle comprising three segments that show the class name, the member attributes, and the member operations.

  • Generalization is an inheritance relationship between a super-class and one or more subclasses.

  • Dependency shows that one class depends (maybe temporarily) on the functionality of another class, but is otherwise not linked up to instances of the other class in any persistent sense.

  • Composition shows that instances of one class may be linked to instances of another class persistently in an owner-owned kind of relationship. The composition, which is a special form of association, may be adorned with roles and multiplicities.

  • Association is a more general form of linkage between class instances, which does not imply an owner-owned relationship. The association may be adorned with an association class, instances of which occur only for each link between the two associated classes.

What the Diagram Shows

PickStockController and ChooseOrderController are specializations of a generalized class called Controller. In our design, all controller classes will be subclasses of the Controller super-class.

The PickStockController class depends on the ChooseOrderClass class, the StockltemsForm class, and the Warehouse class. Look back at the sample sequence diagram to see how the PickStockController calls operations of those other classes.

The ChooseOrderController depends on the Order class by virtue of the fact that it displays orders.

A Warehouse instance owns aggregate StockItem instances according to the following aggregation:

1 (multiplicity) Warehouse (class) location (role) holds stock (association name) of * (many multiplicity) stockedItem (role) StockItems (class).

Each Order instance is associated with one or more (1..*) StockItems, with linked stock items taking the role of orderedItem. For each such link there arises a StockAllocation instance that holds the date that the stock was picked and allocated.

The static structure diagram (class diagram) shown here as an example does not contain the complete set of classes for the entire application, but rather those classes that are relevant to the Pick Stock use case. As such, it represents View of Participating Classes (VOPC) for that use case.

Component Diagram

An application will be delivered or deployed typically not as individual classes or even a package of classes, but rather as one or more deployable components - executables or libraries - into which the classes or packages have been collected.

For a Java application, these components would likely be JAR files. For a .NET application the components will be executables (.EXE) and libraries (.DLL) corresponding to the solution structure within Visual Studio .NET.

Here is a sample component diagram with the two component types described overleaf:

click to expand

  • <<executable>> represents a .EXE file, a program that you would actually run.

  • <<library>> represents a .DLL file, a collection of classes that you might reference in a project.

The component diagram is a static diagram, just like the class diagram, because it shows how the application is organized rather than how it will behave over time.

What the Diagram Shows

Our application will comprise a main executable program, the OrderProcessingApp deployed as file OrderProcessingApp.exe. This program will depend on a library of control classes deployed as file Controllers.dll, which in turn will depend on two more component libraries: Forms.dll and Entities.dll.

We've hinted at the fact that components represent deployable collections of classes. For this example, the mapping of classes onto the <<library>> components will be:

  • The Controllers <<library>> component realizes classes PickStockController and ChooseOrderController.

  • The Forms <<library>> component realizes the StockItemsForm class.

  • The Entities <<library>> component realizes classes Order, Warehouse, StockAllocation and StockItem.

Note that this is just one way in which classes may be mapped on to components, in this case according to the types of each class: form, control, or entity. You might instead decide to package classes onto components according to application subsystems, for example StockControl.dll (containing forms, controls, and entities relating to stock control functionality) and OrderHandling.dll (containing forms, controls, and entities relating to order handling functionality).

Visio for Enterprise Architects note - although you can't see in this diagram the classes that are mapped to each component, you can double-click any component in Visio EA to view and set the list of mapped classes as shown in the following figure.

click to expand

Deployment Diagram

The final UML diagram we'll look at is the deployment diagram, the purpose of which is to show the physical nodes on which the software components will actually be installed. Here is a sample deployment diagram for our hypothetical deployment platform:

click to expand

  • Node is a run-time computational or physical resource - a software or hardware device on which software components may be deployed.

What the diagram shows

Our deployment platform will comprise a backend Windows NT server running a SQL Server database, with the Entities.dll component deployed to this node. There will also be a Windows .NET application server that services Windows 2000 and Windows XP clients.

Whether the Forms.dll component and the Controllers.dll component are deployed on the Windows .NET Server or on the clients themselves will depend on our choice of a thin- or fat-client architecture. For the sake of argument, we'll assume these components to be deployed to the Windows .NET Server. In either case, we'll deploy the main OrderProcessingApp.exe executable program directly on the client nodes.

Visio for Enterprise Architects note - although you can't see in this diagram the components that are deployed to each node, you can double-click any node in Visio EA to view and set the list of deployed components as shown in the following figure.

click to expand

Fitting the Pieces into the UML Jigsaw

As stated earlier, the problem with many UML books and training courses is that they often present the various diagram types in isolation. To make things worse, the examples are often disjointed and not relevant to any system that you're ever likely to build: a vehicle gearbox as the state diagram example, a telephone handset as the sequence diagram example, an insect classification for the class diagram. All of which leaves you wondering about the relevance of these modeling techniques and the relationships between the various techniques.

To address the issues of relevance and consistency of examples you will notice that all of the diagrams in the previous section relate to a common application, the order processing application, which is one that should be familiar to you, whatever your background.

Now, what of the relationships between the diagrams that we've alluded to? Well, each diagram shows a different aspect of the same application design so they should be taken, not individually in isolation, but as a consistent whole. The word consistent in that sentence is important because you affect the correctness and completeness of your design significantly by ensuring consistency between the diagrams.

The following figure shows how the various diagrams relate to each other at the macroscopic level. The Use Case Diagram represents the functionality requirements of the system from a user's - or a least a system analyst's - perspective. These use cases are realized as the object interactions of a Sequence (or Collaboration) Diagram and the use case participating classes may be represented as a Class (Static Structure) Diagram. For each class that is stateful in nature there may be a State diagram.

click to expand

Don't worry if you can't read the detail in these four diagrams. You've seen them all before in this chapter and you can refer back to them. What is important is that you understand the significance of the arrows that show how the diagrams fit together.

Here's the consistency bit, which we've distilled into the following set of rules:

  • Does every use case have at least one Sequence or Collaboration Diagram describing its realization? If not, the design is incomplete.

  • Is every one of the classes of the Static Structure Diagram present on at least one Sequence (or Collaboration) diagram? If not, you might be missing a use case realization or even a whole use case because, effectively, the class is never used.

  • For all stateful classes is there a corresponding Statechart Diagram? If not, the rules for allowable state changes will be ambiguous or unknown.

  • For each event in a Statechart Diagram is there a corresponding message in a Sequence Diagram that provides a context in which the event actually occurs? If not, the state transition may never occur.

Depending on your approach to analysis and design, and the kind of application you're developing, those rules may be more or less important and you're unlikely ever to achieve 100% mutual consistency. So treat them not as revealed truth but as rules of thumb - I've found that they've certainly served me well in my development work.

The fact that the previous figure has arrows emitting from the Use Case Diagram - with none going in - suggests that as the starting point. That's true unless you draw some activity diagrams up-front, and it makes perfect sense to start with the diagram that represents the functional requirements doesn't it? However, the diagram to start with is not really a question of UML but a question of process.

We'll conclude this chapter by looking at the process side of things, just after a brief mention of the tools that support the modeling effort.

UML Modeling Tools

It's doubtful that anyone would be working with UML these days without the aid of a modeling tool, because these tools are to software design what a word processor is to writing.

In creating a chapter like this one, few authors would ever dream of writing out the words long-hand with pencil and paper. How would they delete unwanted paragraphs, rephrase sentences and insert the pictures without making the first draft a complete mess? - and how time-consuming would it be to write it all out again for the final draft?

Now make the analogy with UML diagrams and a modeling tool. How would you add an operation to a class on a static structure diagram, or change the order of events in a collaboration diagram, or change a relationship between an actor and a use case in a use case diagram without a significant amount of redrawing?

At this point, the following question might occur to you:

"OK, but we could just use a good drawing package to solve those problems. They're only diagrams, right?"

Wrong! The whole point about a modeling tool is that besides allowing you to draw the diagrams, it actually understands the model you're creating. It knows that a line between two classes is an association or aggregation so an instance of one class must be linked to an instance of another class, perhaps via a member variable. It's this understanding of the model that allows the modeling tool to provide added value to your software development effort through code generation, documentation production, and model semantic checking.

Before the arrival of Visual Studio .NET on the software development scene, your choice of modeling tool would most likely have been one of Rational Rose, Select Enterprise, or Together Control Center - none of which cater specifically for UML in the context of .NET. The main contenders in the .NET modeling space are Rational XDE and Visio for Enterprise Architects.

Rational XDE has the Rational pedigree, some impressive .NET-related features, and tight integration with Visual Studio .NET; so it's well worth a look if you're from a Rational tools background. The main problem is that you may have to shell out on an expensive license on top of what you've already paid for Visual Studio .NET, and - on that subject - it actually won't run without the IDE.

Visio for Enterprise Architects comes bundled with the Visual Studio .NET (Enterprise Architect version) and/or an MSDN Universal Subscription, so you may already have it at no extra cost. It supports UML notation as well as the back-catalogue of other Visio diagram types. Code generation, reverse engineering, model semantic checking, and document production are supported, plus integration with the Visual Studio .NET IDE. All of which make this not just a drawing tool, or - more accurately - no longer just a drawing tool.

Team FLY


Professional UML with Visual Studio. NET. Unmasking Visio for Enterprise Architects
Professional UML with Visual Studio. NET. Unmasking Visio for Enterprise Architects
ISBN: 1440490856
EAN: N/A
Year: 2001
Pages: 85

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net