Chapter 9. Modifying Samples Using Ranges


[Page 293]

9.1

MANIPULATING DIFFERENT SECTIONS OF A SOUND DIFFERENTLY

9.2

CREATE A SOUND CLIP

9.3

SPLICING SOUNDS

9.4

REVERSING A SOUND

9.5

MIRRORING A SOUND

9.6

CONCEPTS SUMMARY


Chapter Learning Objectives

The media learning goals for this chapter are:

  • To manipulate parts of a sound differently.

  • To create a sound clip.

  • To splice sounds together to make sound compositions.

  • To reverse sounds.

  • To mirror sounds.

The computer science goals for this chapter are:

  • To return a value from a method.

  • To use ranges in iteration.

  • To change more than one variable in a loop.

  • To identify algorithms that cross media boundaries.



Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
Introduction to Computing & Programming Algebra in Java(c) A Multimedia Approach
ISBN: N/A
EAN: N/A
Year: 2007
Pages: 191

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