3.2 Chapter Goals

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3.2 Chapter Goals

After reading this chapter you should know:

  • How to specify an ensemble, or a collection of objects that cooperate to implement a solution to a problem

  • The difference between an active object and a passive object, and why the difference between these two types of objects is important

  • How to implement an active object

  • How to design a passive object using a state diagram

  • How to translate a state diagram into a working Java object

  • How to define a controlling object and how to use the control object to link together all the objects in an ensemble

  • How to use this method to solve a problem that has multiple different threads

  • Why passive objects are components



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Creating Components. Object Oriented, Concurrent, and Distributed Computing in Java
The .NET Developers Guide to Directory Services Programming
ISBN: 849314992
EAN: 2147483647
Year: 2003
Pages: 162

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