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Part III: Modeling
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Chapter List
Chapter 13: Learning Modeling Basics and Working with Subobjects
Chapter 14: Drawing and Editing 2D Splines and Shapes
Chapter 15: Modeling with Polygons
Chapter 16: Deforming Surfaces and Using the Mesh Modifiers
Chapter 17: Modeling with Patches and NURBS
Chapter 18: Working with Compound Objects
Chapter 19: Adding and Styling Hair, Fur, and Cloth
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3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383
Authors:
Kelly L. Murdock
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Filling Out Forms
Understanding Form Technologies
Validating Form Data
Adding Views to a Template
Setting Form Template and Digital Signing Options
C++ GUI Programming with Qt 3
Making Connections
Customizing Qt Widgets
Subclassing QWidget
Writing XML
Interfacing with Native APIs
101 Microsoft Visual Basic .NET Applications
Building Windows Forms User Interfaces
Building Web Applications
Advanced .NET Framework
Building Enterprise Services Applications
Visual Studio .NET
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Wire and Cable Basics
Planning a Structured Wiring Installation
Distributed Video Basics
Water Management Systems
Home Access Control Systems
Extending and Embedding PHP
Returning Values by Reference
Constants
Opening Streams
Configuration and Linking
Re-creating CLI by Wrapping Embed
GDI+ Programming with C#
GDI+ from a GDI Perspective
The GDI+Painter Application
Double Buffering and Flicker-Free Drawing
Adding Copyright Information to a Drawn Image
Section A.2. Understanding the try...catch Block
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