Summary


The benefits of a bones system become more apparent in the next chapter when we cover inverse kinematics. In this chapter, you learned how to create and work with bones systems and the Bone Tools. This chapter covered the following topics:

  • Creating bones systems

  • Setting bone parameters and the IK Solver

  • Using the Bone Tools

  • Making objects into bones systems

If you're feeling pretty good about the skeleton you've created, the next part of rigging is applying the IK Solver that is used to tell the bones how to move relative to one another. This also gives you the chance to constrain the bone's movement. The second part of rigging characters is covered in the next chapter along with Inverse Kinematics.




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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