Table of Contents


 
game design theory and practice, second edition
Game Design Theory and Practice, Second Edition
by Richard Rouse III ISBN:1556229127
Wordware Publishing ?2005 (698 pages)

This author balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with examples from the author's experiences.

Table of Contents
Game Design”Theory & Practice, Second Edition
Foreword
Introduction
Chapter 1 - What Players Want
Chapter 2 - Interview: Sid Meier
Chapter 3 - Brainstorming a Game Idea: Gameplay, Technology, and Story
Chapter 4 - Game Analysis: Centipede
Chapter 5 - Focus
Chapter 6 - Interview: Ed Logg
Chapter 7 - The Elements of Gameplay
Chapter 8 - Game Analysis: Tetris
Chapter 9 - Artificial Intelligence
Chapter 10 - Interview: Steve Meretzky
Chapter 11 - Storytelling
Chapter 12 - Game Analysis: Loom
Chapter 13 - Multi-Player
Chapter 14 - Interview: Chris Crawford
Chapter 15 - Getting the Gameplay Working
Chapter 16 - Game Analysis: Myth: The Fallen Lords
Chapter 17 - Game Development Documentation
Chapter 18 - Interview: Jordan Mechner
Chapter 19 - The Design Document
Chapter 20 - Game Analysis: The Sims
Chapter 21 - Designing Design Tools
Chapter 22 - Interview: Will Wright
Chapter 23 - Level Design
Chapter 24 - Game Analysis: Grand Theft Auto III
Chapter 25 - Playtesting
Chapter 26 - Interview: Doug Church
Conclusion
Appendix A - Sample Design Document: Atomic Sam
Appendix B - Sample Design Document: The Suffering
Glossary
Selected Bibliography
Index
List of Figures


Back Cover

In the second edition to the acclaimed Game Design: Theory & Practice , designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

  • Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting.
  • Learn the techniques of top game designers through in-depth interviews.
  • Learn how to most effectively document your game idea.

About the Author

Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action- horror game The Suffering . His credits also include Drakan: The Ancients Gates, Centipede 3D, Damage Incorporated , and Odyssey: The Legend of Nemesis . Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, My VideoGames.com , and Inside Mac Games , and has spoken on game development numerous times at the Electronic Entertainment Expo.