Index_W


W

wackiness, in games , 421
Wafer-Thin Documents, 374-375
Waiting for Dark , 327, 352
War and Peace , 376
War of the Monsters , 240
WarCraft , 28, 139, 297, 300-301, 460-461, 461 , 465
WarCraft II , 368
WarCraft III , 309
World Editor, 404
wargames , 28, 258, 266, 458
artificial intelligence in, 159-160
Warhammer , 508
Warner Bros., 97-98
Wasteland , 216
Watcom, 512
Wayne Gretzky 3D Hockey , 103-104
Welltris , 146
Wheatley, Dennis, 186
whiners, 485
Who Killed Marshall Robner? , 186
Wike, Doug, 507
Wiki system, 319, 358, 379
Wile E. Coyote, 97-98
Wilmunder, Aric, 229
Wilson, Edward, 419
win/lose conditions, 384, 411
Wing Commander , 263-264
Winter Carnival Whirlwind , 72-74
focus, 74
sub-focuses of, 83-85
wire-frame view, 396
Wishbringer , 177, 228
Wizard , 260
Wizardry I , 505
Wolfenstein 3D , 298, 510-511, 513-514
Wood, Dennis, 100-101
world creation tools, 392-407
Worldcraft, 395
WorldWinner.com, 173, 195
Worrall, James, 475
Wright, Frank Lloyd, 390
Wright, Will, 11, 270, 277-278, 382, 384, 386, 388, 390, 408-448, 486, 497
Wrigley Field, 451
writing, 306, 353
for games, 196, 201, 221-225
style, 312, 357-359
WYSIWYG, 394



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

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